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Settings and tips to ease the workflow in Blender.

DanTDBV

Member
This is a place to post tips and settings, that works for exporting to Assetto Corsa.

This is Not! for questions! There are better places for this. I will post a couple of links below.

I have decided against mixing this with other 3D programs. I think that it is wiser, if a user creates a dedicated thread for their own chosen software.

There are a lot of things to come to grips with, for each piece of software.

I think that small pieces at the time, with short descriptions will work best.
Photos are very much encouraged.

An example:

FBX Export settings.

When you have filled in your export settings, hit the + next to Operator Presets and save.
Then you only need to hit Operator Presets and the right preset. You can have multiple presets and add and delete as needed.

Export settings.jpg


I look forward to your contributions.

Similar thread on AC and RD

AC
http://www.assettocorsa.net/forum/index.php?threads/settings-and-tips-to-ease-the-workflow-in-blender.43232/
RD
http://www.racedepartment.com/threads/settings-and-tips-to-ease-the-workflow-in-blender.131925/

Some places to find inspiration and ask questions:

Build your first TRACK - BASIC GUIDE
http://www.assettocorsa.net/forum/index.php?threads/build-your-first-track-basic-guide.11239/
http://assettocorsamods.net/threads/build-your-first-track-basic-guide.12/

AC EDITOR
http://www.assettocorsa.net/forum/index.php?threads/ac-editor.10964/

Track Materials / Shaders
http://www.assettocorsa.net/forum/index.php?threads/track-materials-shaders.10174/

3d track modeling and texturing tutorials
http://www.assettocorsa.net/forum/index.php?threads/3d-track-modeling-and-texturing-tutorials.11616/

Car materials / shaders / modelling stuff (add your knowledge here)
http://www.assettocorsa.net/forum/index.php?threads/car-materials-shaders-modelling-stuff-add-your-knowledge-here.19704/

Another good place to find inspiration. But also No questiens here!

Proper technique in track making plus tips
http://www.assettocorsa.net/forum/index.php?threads/proper-technique-in-track-making-plus-tips.27180/
http://www.racedepartment.com/threads/proper-technique-in-track-making-plus-tips.122794/

Happy modding
 
Last edited:

DanTDBV

Member
View clipping.

Setting it like this, will stop parts of models from disapearing in 3D view.
You can get even smaller, if you write 0.001mm in the start field.
Added 1/3-2017 Do not go as small on large models, as it can cause eratic 3D cursor behavior!

View clipping.jpg


Happy modding
 
Last edited:

DanTDBV

Member
Decimate part of object mesh. (Reducing polycount)

  • In Edit Mode, select the area you wish to reduce
    C to Circle select
    B to Border select (rectangle)
    Lasso select by holding Crtl and the mouse select button
    I find it quickest to select/deselect by using faces
  • Click Mesh / Clean up / Decimate Geometry
000401.jpg

  • Adjust settings as needed
    Settings are on the tools pane
  • Select single Vertex/Edge/Face to make changes stick
  • Mesh / Undo or Crtl Z to cancel
Before
000403.jpg


After
000404.jpg


I prefer to use this, as it gives more control.

The Decimate modifier works in Object Mode on the entire object. I find that it destroys to much detail.
(In searching I had only found suggestions about separating the mesh and then rejoining the parts after decimation.) Added 23/2-2017

Happy modding
 
Last edited:

DanTDBV

Member
A post by Stereo on RD about using vertex groups with the decimate modifier and mentioning of weight painting.

Previous post updated with this line:
(In searching I had only found suggestions about separating the mesh and then rejoining the parts after decimation.) Added 23/2-2017

Happy modding
 

DanTDBV

Member
Line added to View clipping:
Do not go as small on large models, as it can cause eratic 3D cursor behavior!
 
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