It looks like you've got an AO texture on there that doesn't match up to the model as well, so it's a little difficult to tell what's goin on with the lower arm.
I do see some objects with inverted normals, though. In edit mode select those parts and press Shift+N to recalculate normals. It should flip them back to the correct orientation; if it doesn't you may need to check the "inside" (or similar) box in the lower left tool palette that pops up when you press Shift+N