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QUESTION Strange shadows / lighting on my track and other objects

You mentioned the problem you were having 4 hours ago. No one owes you an immediate answer.

And no one would be able to point out your track is out scale... You would notice it really small in kseditor, like flying around it really fast.
:) Lebluem gave me an immediate answer - which was very kind, and I had not expected that.
This time the answer didn´t help but I found a posting a few minutes later.
I postet my finding as I thought LeBluem might be interested how it went.

But that´s one of the reasons I really like this forum - I found solutions for all of my track making problems here.
Either by finding a posting or by someone answering.
Aren´t forums all about that? :)

Btw: The scale of the track was perfectly fine, the scaling just was not "applied".
 

Rob Pawn

Active Member
APPLY SCALE AND ROTATION

here another example how a mesh can cause issues...
weird shadows and it even will kill GrassFX...

In Picture (1) its cause by the curb!
apply_scale_1.png
 

Attachments

fughettaboutit

aka leBluem
Interrupted Shadow

What can cause this problem?

View attachment 7795
shadows are like that, you can only avoid that in vanilla ac with highest shadow settings, and even then not quite, using CSP you can put this in ext_config.ini:
[SHADER_REPLACEMENT_...]
MATERIALS=somematerialfilter?
;;; MESHES=somemeshfilter? ; or like this
DOUBLE_FACE_SHADOW_BIASED=1
https://github.com/ac-custom-shaders-patch/acc-extension-config/wiki/General-–-Shader-replacements
https://acstuff.ru/u/comparison/Uab
 

Rob Pawn

Active Member
are you using shader "ksGrass" for the flat grass-plane? Dont! Its meant for "3d" grass blades, not for flat/driveable surfaces
I use GrassFX for all my grass like on the cover picture on my profil.
(1GRAS - Surface) normal shader + extension config - but thanks for the hint anyway!
 

fughettaboutit

aka leBluem
I use GrassFX for all my grass like on the cover picture on my profil.
(1GRAS - Surface) normal shader + extension config - but thanks for the hint anyway!
you dont get me, if you are using this shader in ksEditor for that material, CSP wont let you make Grass_fx on it
upload_2022-9-26_21-56-11.png
 

Rob Pawn

Active Member
ah, gotcha now! but in that case it was definitely caused by the missing scale or rotation of the curb.
before i added the curb, the GrassFX was workin. As i added the curb with missing scale/rotation, that shadow appeared and killed the Grass only in that shadowed area (btw. the Gras Surface which is to see in that picture is ONE mesh). i dont use ksGrass shader in any case. (maybe not even for TreeWalls)
 
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