• Dear visitors,

    The email issue has been finally solved.
    Thank you for your patience and happy browsing.

    Team ACM.

QUESTION Texture painting

I was working on a track and I wanted to do a bit of texture painting to blend textures together but when I loaded into kseditor I couldn’t only use one texture at a time the the scaling on the texture was off


Sent from my iPhone using Tapatalk
 

Ryno917

Member
I was working on a track and I wanted to do a bit of texture painting to blend textures together but when I loaded into kseditor I couldn’t only use one texture at a time the the scaling on the texture was off


Sent from my iPhone using Tapatalk
You can't expect all features of an expansive 3D software to work in a game engine. Just because Blender can do it doesn't mean AC can.

In AC, you need to use a multilayer shader with an RGB image mask to determine which textures show up on your mesh. You could paint the RGB mask directly in Blender, however. There's a great post on the RD forums by Lilski covering how the shader works (shown in use for a road shader, but the process is the same for any application of the shader, just with different textures and shader settings).
 
Top