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Textures missing upon KSEditor Import

Daniel Z

New Member
Hello, recently I have started working on a track mod for Assetto Corsa. Being my first mod, I am not too familiar with ksEditor and would like to ask for some help.

To work on and export my track, I am using Blender. In these screenshots you can see I have normal and specular maps assigned to materials, so I would assume that this would carry over in ksEditor.
upload_2021-8-4_18-50-30.png

upload_2021-8-4_18-50-39.png


Upon importing the FBX into ksEditor, these normal and specular maps are suddenly gone, as they are automatically set to a shader that does not use them. Is there any way to fix this? I have way too many materials to re-apply these maps onto!

Example:
upload_2021-8-4_18-52-39.png


Thanks for the help!
 

fughettaboutit

aka leBluem
ksEditor is for setting those values, it does not know about the shader settings you did in blender, i think they dont even export in fbx format. Your track can look like all white in blender but if you did the work in ksEditor, then it can look beautiful in game.

After you have done some changes, use this, next time you load the fbx with the same name it will load your settings:

persistence file = ....fbx.ini (text file), will be saved right next to fbx source

upload_2021-8-5_1-17-53.png
 
Last edited:
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