Hello, recently I have started working on a track mod for Assetto Corsa. Being my first mod, I am not too familiar with ksEditor and would like to ask for some help.
To work on and export my track, I am using Blender. In these screenshots you can see I have normal and specular maps assigned to materials, so I would assume that this would carry over in ksEditor.
Upon importing the FBX into ksEditor, these normal and specular maps are suddenly gone, as they are automatically set to a shader that does not use them. Is there any way to fix this? I have way too many materials to re-apply these maps onto!
Example:
Thanks for the help!
To work on and export my track, I am using Blender. In these screenshots you can see I have normal and specular maps assigned to materials, so I would assume that this would carry over in ksEditor.
Upon importing the FBX into ksEditor, these normal and specular maps are suddenly gone, as they are automatically set to a shader that does not use them. Is there any way to fix this? I have way too many materials to re-apply these maps onto!
Example:
Thanks for the help!