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Tire marks existing time?

SKY FLIGHT

New Member
Anyone have an idea how to make the tire marks last longer? I don't know if that's really a thing but I'd love to make those tire marks last longer to see a lot of scratches on the road.
 

Pixelchaser

Well-Known Member
well that is achieved through the groove mechanics. the more cars do laps the more appears. its just a low poly mesh layed on top of the road with a groove texture applied, track appears to get more rubber and this more grip. also this is done without the groove mechanic in various areas by laying a permanent texture over the track in specific areas with similar transparent properties through the material shader.

the dynmic skids are hard coded and likely not open to change. but you can change the texture that if I remember rightly is in the content/texture folder, a generic file.
 

luchian

Administrator
Staff member
Drawing directly on the texture is not the best way. You will have tyre marks everywhere the texture repets itself.
Tipically you would want tyre marks on the start grid ("from so many race starts and so many cars"), and also in the breaking zone, before and during a turn.

That's why one would apply a separate plane, only in the specific areas and use an alpha texture with tyre marks.

Sent from my phone using Tapatalk
 

SKY FLIGHT

New Member
Drawing directly on the texture is not the best way. You will have tyre marks everywhere the texture repets itself.
Tipically you would want tyre marks on the start grid ("from so many race starts and so many cars"), and also in the breaking zone, before and during a turn.

That's why one would apply a separate plane, only in the specific areas and use an alpha texture with tyre marks.

Sent from my phone using Tapatalk
Yes I recently also found it wasn't the best way
 
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