I started learning about building tracks with blender and OpenStreetMaps and already got a map that can be loaded by Assetto Corsa (*yay*).
So far, I've already solved a couple of problems with several tutorials and threads from this forum (thanks!).
So, now I got this map of my neighborhood and created a small script that just generalizes roads, buildings (=> walls), footpaths (=> "CONCRETE", added that to surfaces.ini) and everything else (=> grass) and applies a material.
When I start the map I'm presented with a very ugly scribble of my neighborhood that I at least, as a local, can sometimes recognize ^^
The roads are very bumpy and, although looking mostly fine in blender, clip the terrain and crossing footpaths a lot.
I'm looking for Ideas on how to proceed to make this driveable. I don't care (yet) for proper textures for the buildings. The brick wall texture is enough for now (if it would at least show up).
The track can be downloaded here with blender, fbx, textures and kn5 files including the python script I mentioned earlier: https://drive.google.com/file/d/199VA3aauK_KuQEuRwJaK7isgulUNiu9b/view?usp=sharing
Please let me know what I can do to improve the quality of the roads.
If you have any thoughts on how the improvements could be automated via python script or with other addons, I'd be happy to hear them
PS: the city I'm trying to recreate here is "Bingen" in Germany:
https://www.google.com/maps/@49.9620515,7.9109806,14z
So far, I've already solved a couple of problems with several tutorials and threads from this forum (thanks!).
So, now I got this map of my neighborhood and created a small script that just generalizes roads, buildings (=> walls), footpaths (=> "CONCRETE", added that to surfaces.ini) and everything else (=> grass) and applies a material.
When I start the map I'm presented with a very ugly scribble of my neighborhood that I at least, as a local, can sometimes recognize ^^
The roads are very bumpy and, although looking mostly fine in blender, clip the terrain and crossing footpaths a lot.
I'm looking for Ideas on how to proceed to make this driveable. I don't care (yet) for proper textures for the buildings. The brick wall texture is enough for now (if it would at least show up).
The track can be downloaded here with blender, fbx, textures and kn5 files including the python script I mentioned earlier: https://drive.google.com/file/d/199VA3aauK_KuQEuRwJaK7isgulUNiu9b/view?usp=sharing
Please let me know what I can do to improve the quality of the roads.
If you have any thoughts on how the improvements could be automated via python script or with other addons, I'd be happy to hear them
PS: the city I'm trying to recreate here is "Bingen" in Germany:
https://www.google.com/maps/@49.9620515,7.9109806,14z