i always work in this way since i "learned" this trick
;;;;;;;;;;;;;; TRACK LIGHTS ;;;;;;;;;;;;;;;
[CustomEmissive]
ACTIVE = 1
DESCRIPTION = Track Lights
MATERIALS = light
Resolution = 512, 256
SHADER=ksPerPixelMultiMap_emissive
@ = CustomEmissive_Rect, Channel = 1, Start = "0, 1", Size = "511, 254"
[LIGHT_SERIES_...]
ACTIVE=1
DESCRIPTION= Track Lights
VISIBILITY_LEVEL=0
MATERIALS=light
CONDITION=NIGHT_SMOOTH
OFFSET=0,5,0
DIRECTION=NORMAL
DIRECTION=0,-2,0
SPOT=225
RANGE=35
RANGE_GRADIENT_OFFSET=0.4
FADE_AT=700
FADE_SMOOTH=25
CLUSTER_THRESHOLD=16
DIFFUSE_CONCENTRATION=0
COLOR=255,255,200,0.020
[MATERIAL_ADJUSTMENT_0]
ACTIVE=1
DESCRIPTION=
MATERIALS=light
KEY_...=ksEmissive1
VALUE_0=255,255,255,0.50
VALUE_0_OFF=0, 0, 0
CONDITION=NIGHT_SMOOTH
KEY_... = ksAlphaRef
VALUE_... = -193
Road have lights and the bulb of the lights have the emissive part.
then
;;;;;;;;;;;;;; TRACK SEMAPHORE YELLOW LIGHT ;;;;;;;;;;;;;;;
[CustomEmissive]
ACTIVE = 1
DESCRIPTION = Track Semaphore Yellow Light Blink
MATERIALS = roada1696
Resolution = 1024, 1024
SHADER=ksPerPixelMultiMap_emissive
@ = CustomEmissive_Rect, Channel = 1, Start = "198.9, 546.5", Size = "66.3, 52.3"
[LIGHT_SERIES_...]
ACTIVE=1
DESCRIPTION= Track Semaphore Yellow Light Blink
VISIBILITY_LEVEL=0
MATERIALS=roada1696
CONDITION=BLINK
OFFSET=0,0,0
DIRECTION=NORMAL
DIRECTION_OFFSET=0,0,0
SPOT=180
SPOT_SHARPNESS=100
RANGE=20
RANGE_GRADIENT_OFFSET=0.15
FADE_AT=1000
FADE_SMOOTH=800
CLUSTER_THRESHOLD=7.50
DIFFUSE_CONCENTRATION=0.75
COLOR=255,223,98,0.0050
[MATERIAL_ADJUSTMENT_...]
ACTIVE = 1
VISIBILITY_LEVEL = 0
DESCRIPTION = Track Semaphore Yellow Light Blink
MATERIALS = roada1696
CONDITION = BLINK
KEY_... = ksEmissive1
VALUE_0 = 255,223,98,1.0
KEY_... = ksAlphaRef
VALUE_... = -193
[CONDITION_...]
NAME = BLINK
INPUT = ONE
FLASHING_FREQUENCY = 5
FLASHING_SMOOTHNESS = 0
FLASHING_SKIP_OFF_STATE = 0
FLASHING_NOISE_AMPLITUDE = 0
FLASHING_MIN_VALUE = 0.0
FLASHING_SYNCED = 1
Road have lights and the bulb of the lights have the emissive part and the semaphore works fine too.
What you mean with "sounds like you may have some sections with the same name"
You mean if i used the same material name in more than one [CustomEmissive]? If yes no, it seems not :-/