Hello,
I'm currently developing a plugin for SimTools (for motion and dashboard), using the UDP referece coming from this thread: http://assettocorsamods.net/threads/doc-ac-udp-remote-telemetry.60/
I have implemented the handshake succesfully, but I'm now a bit stuck at decoding the UDP payload.
From the above document, I calculated a packet size of 323 bytes. You can check it here, in case I made a mistake: https://docs.google.com/spreadsheets/d/1UTgeE7vbnGIzDz-URRk2eBIPc_LR1vWcZklp7xD9N0Y/edit?usp=sharing
All packets I receive are 328 bytes large. (floats and ints are assumed to be 32 bits, little endian, what about bool ?)
By changing offsets I managed to get a couple of values, but with high uncertainty.
Has there been updates recently on the UDP structure ?
I'm running on PS4.
Thanks for your comments !
I'm currently developing a plugin for SimTools (for motion and dashboard), using the UDP referece coming from this thread: http://assettocorsamods.net/threads/doc-ac-udp-remote-telemetry.60/
I have implemented the handshake succesfully, but I'm now a bit stuck at decoding the UDP payload.
From the above document, I calculated a packet size of 323 bytes. You can check it here, in case I made a mistake: https://docs.google.com/spreadsheets/d/1UTgeE7vbnGIzDz-URRk2eBIPc_LR1vWcZklp7xD9N0Y/edit?usp=sharing
All packets I receive are 328 bytes large. (floats and ints are assumed to be 32 bits, little endian, what about bool ?)
By changing offsets I managed to get a couple of values, but with high uncertainty.
Has there been updates recently on the UDP structure ?
I'm running on PS4.
Thanks for your comments !