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Wall problem!!!

hcivic

New Member
Hi!

i have this problem:


...the biggest one is that collide model has WALL objects only with one face for surface definition. That's a mistake, as when you crash from the backface side, car stuck on collide object and there's no way to come back to road....

how can I solve that?
 

Johnr777

Moderator
What software are you using to create the track?

you need to create a copy of this wall, flip the object faces and them merge with the original object.
 

MGMetroDave

Active Member
Blender would be able to do that. Select the faces, Shift-D to duplicate them then right-click to cancel moving them, then then choose Mesh > Normals > Flip Normals.
Hope this helps
 

fughettaboutit

aka leBluem
correct me anybody if i am wrong, but
thats not a good idea, double sided walls will get you stuck on the lightest touch, you would have to move the wall at least a "brick" (0.1m) wide away from the other side of the wall
 

MGMetroDave

Active Member
@fughettaboutit Yes I did wonder about that myself. I've always made my 'wall' objects have some depth to them and that always works fine. But my experience is limited so I was more just answering the question about how to implement @Johnr777 's suggestion. Sorry if I've misled. Lol
 
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