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QUESTION What's the best way to add painted lines on track surface?

chrisallen76

New Member
Hi guys,

Very new to track building, but using Blender following LilSki's tutorial series (which I'm hoping gets more videos at some point)

I'm capable of creating the track and modeling some terrain but I dont know the best way to add in painted lines on the track (grid boxes, track lines, pit entrance/exit etc)

I've tried 2 methods:

method 1: subdivide the visual road serface and assign a paint material to where I want the lines. (this works but looks a but unrealistic for some reason.. could be my textures.

method 2: create new 2d planes to "sit" on the roads surface, which then causes z fighting, causing me to have to raise the lines above the serface, but then they look like they're floating.

anyone care to share any best practices for this?

Thanks
 

Johnr777

Moderator
Hi guys,

Very new to track building, but using Blender following LilSki's tutorial series (which I'm hoping gets more videos at some point)

I'm capable of creating the track and modeling some terrain but I dont know the best way to add in painted lines on the track (grid boxes, track lines, pit entrance/exit etc)

I've tried 2 methods:

method 1: subdivide the visual road serface and assign a paint material to where I want the lines. (this works but looks a but unrealistic for some reason.. could be my textures.

method 2: create new 2d planes to "sit" on the roads surface, which then causes z fighting, causing me to have to raise the lines above the serface, but then they look like they're floating.

anyone care to share any best practices for this?

Thanks
The second method is the most common, and it just needs a bit of trial and error to find a height that won’t cause Z fighting and won’t look like it’s floating. I work in meters, so mine are usually 0.03 - 0.05 above the surface
 

maruto

Active Member
i also used that second method recently, 0.03m above visual surface

here are the settings i used:

ksperpixelAT shader
alphaBLEND opacity mode

upload_2021-2-22_9-11-11.png


upload_2021-2-22_9-20-27.png



another way you'll find is to paint the lines directly on the road surface texture, beeing the easiest's one, you get some kind of a blurry effect at a far distance... but it works, some older games like gtl and RF used that method a lot... I recently helped on the Siracusa conversion and was lazy redoing the lines as mentionned above, i simply reworked on the original surface texture, cranked up the resolution (original was 256x256) and with a good multilayer shader, the result is not that bad....

upload_2021-2-22_9-43-56.png


use object inspector app to explore kunos's track and others to see how it's done, quite helpful
 
Last edited:
I'm finishing some tracks, but I'm having problems with the white lines on the track. I read that I have to separate them into a separate k5n file. The issue is that I don't know how to create them in 3ds max or render. Does anyone have a good tutorial on how to make the white lines of the track? I try to do it like I do the groove. But when importing the ai, the lines on the edge of the track are imperfect. I don't know what method to use to be able to do them well and quickly. Thank you
 
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