chrisallen76
New Member
Hi guys,
Very new to track building, but using Blender following LilSki's tutorial series (which I'm hoping gets more videos at some point)
I'm capable of creating the track and modeling some terrain but I dont know the best way to add in painted lines on the track (grid boxes, track lines, pit entrance/exit etc)
I've tried 2 methods:
method 1: subdivide the visual road serface and assign a paint material to where I want the lines. (this works but looks a but unrealistic for some reason.. could be my textures.
method 2: create new 2d planes to "sit" on the roads surface, which then causes z fighting, causing me to have to raise the lines above the serface, but then they look like they're floating.
anyone care to share any best practices for this?
Thanks
Very new to track building, but using Blender following LilSki's tutorial series (which I'm hoping gets more videos at some point)
I'm capable of creating the track and modeling some terrain but I dont know the best way to add in painted lines on the track (grid boxes, track lines, pit entrance/exit etc)
I've tried 2 methods:
method 1: subdivide the visual road serface and assign a paint material to where I want the lines. (this works but looks a but unrealistic for some reason.. could be my textures.
method 2: create new 2d planes to "sit" on the roads surface, which then causes z fighting, causing me to have to raise the lines above the serface, but then they look like they're floating.
anyone care to share any best practices for this?
Thanks