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QUESTION Wing animation buggy in replays

F1 V10

New Member
Hi guys! I'm making an F1 car project for AC, and there is an issue with wing animations on replays that I haven't been able to figure out, was wondering if anybody here could help me out :)

I have made a front wing animation in Blender for the F1 car, which consists of a visual upgrade/mod (not attached to performance) in the on-track setup menu: 6 differently shaped front wing versions that you can choose.

As you can see in the video, the animations work fine ingame, you can select the 6 front wings and they look as they are intended to.

However, when in replay, front wing number 2 (1 deg), number 4 (3 deg), and number 6 (5 deg) don't seem to load their full animations properly and they remain buggy.

Also as you can see on the following video in Blender, for the animation i made 200 frames, and split them into 6 keyframes for each wing (40 frames for each). The animation works fine everywhere else except for the replays.

And here are the lines from wing_animations.ini:
[ANIMATION_0]
WING=9
FILE=FrontWing.ksanim
MIN=0
MAX=5

And setup.ini:
SHOW_CLICKS=0
TAB=VISUAL MODS
NAME=OPTION WING TYPES
MIN=0
MAX=5
STEP=1
POS_X=
POS_Y=
HELP=


Does anybody know what the issue might be? Wrong set number of keyframes in Blender? Too many different objects for a .ksanim file tp handle for AC? Thank you in advance :)
 
Last edited:

F1 V10

New Member
The thing is though, 3 of the 6 front wings load perfectly fine in replays, so how come the other 3 get buggy? it would make sense if none of them worked, but 3 of them do, so...
 

fughettaboutit

aka leBluem
The thing is though, 3 of the 6 front wings load perfectly fine in replays, so how come the other 3 get buggy? it would make sense if none of them worked, but 3 of them do, so...
(edit: then it seems like ) for most cars 3 is enough, in replay data only 3 are recorded, thats all
 
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