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Johnr777
replied to the thread
SOLVED
shiny or wet look rubber groove?
.
fresnelMaxLevel. But for your road, you would use the multimap without AT. Probably MultiMap_NMDetail since it will give you a detail...
Aug 11, 2025
The Vampire
reacted to
Xuacu's post
in the thread
SHADER
Photo Quality Road Surface
with
Like
.
Here is the complete process of how I made my road material following the tutorial from assettocorsamods.net. It is in Spanish but if...
Aug 11, 2025
fughettaboutit
reacted to
Xuacu's post
in the thread
SHADER
Photo Quality Road Surface
with
Like
.
Here is the complete process of how I made my road material following the tutorial from assettocorsamods.net. It is in Spanish but if...
Aug 11, 2025
Xuacu
replied to the thread
SOLVED
shiny or wet look rubber groove?
.
Sometimes it happens to me that when I leave alpha test and even though it is saved in persistence when I reload the FBX in Kseditor it...
Aug 11, 2025
Xuacu
reacted to
Mickstix's post
in the thread
SOLVED
shiny or wet look rubber groove?
with
Like
.
Multimap_AT just as John suggested above! (just make sure you choose "alpha test" as the alpha mode) I had left it at "alpha blend" to...
Aug 11, 2025
Xuacu
replied to the thread
SHADER
Photo Quality Road Surface
.
Here is the complete process of how I made my road material following the tutorial from assettocorsamods.net. It is in Spanish but if...
Aug 10, 2025
Mickstix
replied to the thread
SOLVED
shiny or wet look rubber groove?
.
Multimap_AT just as John suggested above! (just make sure you choose "alpha test" as the alpha mode) I had left it at "alpha blend" to...
Aug 10, 2025
Xuacu
replied to the thread
SOLVED
shiny or wet look rubber groove?
.
What Shader did you use? ksPerPixelAlpha or ksPerPixelMultimap_AT?
Aug 10, 2025
Xuacu
reacted to
Mickstix's post
in the thread
SOLVED
shiny or wet look rubber groove?
with
Like
.
Shiny groove worked out pretty well!
Aug 10, 2025
quetillo
reacted to
Xuacu's post
in the thread
SHADER
Photo Quality Road Surface
with
Like
.
Yes, all textures except the normal map have an alpha channel for specular highlights. TxMask has black alpha channel to avoid DetailA...
Aug 10, 2025
Mickstix
replied to the thread
SOLVED
shiny or wet look rubber groove?
.
Shiny groove worked out pretty well!
Aug 10, 2025
Xuacu
reacted to
Ayeyebraz0v's post
in the thread
W.I.P.
San Bovio Circuit - My very first track
with
Love
.
Ok, I read a lot of useful stuff here on the forum and learned new things. The track changed quite a lot so I think it's time for an...
Aug 10, 2025
3
373naomi
reviewed the resource
tatuusfa1
1984 Toleman Hart TG184
.
2.00 star(s)
why is it on the Abarth 500 esse esse? and it doesn't look much like the real thing IN THE THUMBNAIL. Because when i spawned it in it...
Aug 9, 2025
luchian
reacted to
Johnr777's post
in the thread
SHADER
Photo Quality Road Surface
with
Wow
.
That guide is full of mistakes, I recommend you don’t follow it. Increase fresnel max level… it’s not complicated
Aug 8, 2025
Xuacu
replied to the thread
SHADER
Photo Quality Road Surface
.
Yes, all textures except the normal map have an alpha channel for specular highlights. TxMask has black alpha channel to avoid DetailA...
Aug 7, 2025
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