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coolguy6432
replied to the thread
How to add the track spline in ksEditor?
.
Here’s the issue I’m running into. I have an FBX file of my road (please see the folder below, the file has been updated). My goal is to...
Oct 8, 2025
fughettaboutit
replied to the thread
How to add the track spline in ksEditor?
.
looked at your files note that the terrain meshes will all be triangulated in ksEditor, you dissolved all edges... and the ai spline -...
Oct 7, 2025
fughettaboutit
replied to the thread
How to add the track spline in ksEditor?
.
You cannot do that in ksEdiztor. You should record the AI line. Though there is my Blender addon (for recorded/existing AI lines...
Oct 7, 2025
coolguy6432
posted the thread
How to add the track spline in ksEditor?
in
Tracks
.
I have been trying to make an AC map of some roads I drive on IRL. I have 2 FBX files in the folder below. The track.fbx is the...
Oct 6, 2025
Johnr777
replied to the thread
TUTORIAL
Build your FIRST track - BASIC GUIDE
.
Also the axis orientation of the spawn point might have changed.
Oct 6, 2025
fughettaboutit
replied to the thread
TUTORIAL
Build your FIRST track - BASIC GUIDE
.
tried the opposite too? scale 100? Or importing from ...fbx, not ...obj format...
Oct 6, 2025
hobbang4791
replied to the thread
TUTORIAL
Build your FIRST track - BASIC GUIDE
.
I've already tried 0.01 but it didn't work
Oct 6, 2025
fughettaboutit
replied to the thread
TUTORIAL
Build your FIRST track - BASIC GUIDE
.
try a different scale on export from blender: 0.01
Oct 6, 2025
K
Kt1115
posted the thread
QUESTION
Engine Start/ Stop video, mouse clicking in-game
in
Car Models | Physics
.
I have found a mod (GR86 V2.0 | Patreon ) which got some functions I am interested in. I also want to make a car such as Honda Civic...
Oct 5, 2025
hobbang4791
replied to the thread
TUTORIAL
Build your FIRST track - BASIC GUIDE
.
I'm currently editing a map someone else created. I converted the .ks5 file to an .obj file, opened the .obj file in Blender, edited it...
Oct 5, 2025
K
Kt1115
replied to the thread
QUESTION
Digital instrument syntax
.
Updated: I have tried to use postfix and prefix but in vain. Since ODOMETER has no response, I use driven_total then it shows the odo...
Oct 4, 2025
quetillo
reacted to
MGMetroDave's post
in the thread
shiny floor
with
Like
.
Depends exactly what you're after. This will be mostly a matter of playing with specular values. Looking at your picture, I'm guessing...
Oct 3, 2025
MGMetroDave
replied to the thread
shiny floor
.
Depends exactly what you're after. This will be mostly a matter of playing with specular values. Looking at your picture, I'm guessing...
Oct 3, 2025
quetillo
posted the thread
shiny floor
in
Tracks
.
I would like to put a shiny floor on my map. It's an indoor karting and since it's made of epoxy resin, I wanted it to be shiny. Is...
Oct 3, 2025
K
Kt1115
replied to the thread
QUESTION
Digital instrument syntax
.
Thanks for the information.:) there are lots of pages maybe I miss it as I have also read these before About the Lua car script, seems...
Oct 3, 2025
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