Hiya! I'm new to modding, and I'm trying to rework a mod car for private use. I've got a bit of a problem with its collider, indeed it's way too big; https://i.imgur.com/QtcOGpg.png
I then made a rough estimate of what I wanted, using Blender; https://i.imgur.com/8DLFd3Y.png
When importing the collider .fbx to the SDK, I get this error even though I applied the object transformation to scale, location, and rotation in Blender; https://i.imgur.com/M3iz5eI.png
When using the output .kn5 file as collider, this is what it happens in game; https://i.imgur.com/URkGyMX.png - The car does not collide with anything, except for the wheels when touching the track.. And strangely enough, there's this thing hanging just beneath it; https://i.imgur.com/w4skbyB.png
Note that when exporting the collider as .kn5, the collider model's material is set to GL, and it is exported as "Car", not "Car (No textures)".
What am I missing? Blender export settings; https://i.imgur.com/DihfVZZ.png
Thanks in advance.
I then made a rough estimate of what I wanted, using Blender; https://i.imgur.com/8DLFd3Y.png
When importing the collider .fbx to the SDK, I get this error even though I applied the object transformation to scale, location, and rotation in Blender; https://i.imgur.com/M3iz5eI.png
When using the output .kn5 file as collider, this is what it happens in game; https://i.imgur.com/URkGyMX.png - The car does not collide with anything, except for the wheels when touching the track.. And strangely enough, there's this thing hanging just beneath it; https://i.imgur.com/w4skbyB.png
Note that when exporting the collider as .kn5, the collider model's material is set to GL, and it is exported as "Car", not "Car (No textures)".
What am I missing? Blender export settings; https://i.imgur.com/DihfVZZ.png
Thanks in advance.