Prototype
Well-Known Member
@Nericksenna PM'd you.
Geez, I can see it a bit but it doesn't slap me in the face as much as it does to you guys. I not only added the ambient occlusion but also bump map to each building.Yup! The ambient occlusion really stands out nicely and gives some much needed depth! But perhaps a brick texture that’s a bit less repetitive?
textures.com is usually my go to, but you'll need an account (free) and you get a daily limit on how much you can download.Geez, I can see it a bit but it doesn't slap me in the face as much as it does to you guys. I not only added the ambient occlusion but also bump map to each building.
Right now my "technique" is one building, one texture. And to not have any quality loss, (for now) each building texture is 4k. Not sure by how much the CPU is going to stall because of this, but at least it looks pretty good from up close when driving.
You are a trooper for tackling a city course, the amount of objects and buildings would give me a headacheGot it! I'll see how I can make this stick then. Some bedtime-screens:
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Well... it's gotta look like the city of Phoenix unfortunately, therefore I'm going to need to do all those buildingsYou are a trooper for tackling a city course, the amount of objects and buildings would give me a headache
Tip for when you map those areas under the buildings, use a large single material with planar mapping, that way you can bake AO from the buildings on to it![]()
DAYOM !! sounded like that guy was on coke looooool !!At least for the distant ones, you can cheat