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RELEASED-wip Kyalami 2016

Prototype

Well-Known Member
:eek: ha ha

Yes, theres a visual jump from what I had ...
Having good reference is whats making all the difference.

I know its not always possible to get actual first hand reference of the track you're building, but if you can then you should do it!

I think, even if its not the actual track youre building, getting surface textures that you can re-use / manipulate from another track is well worth it.
 

luchian

Administrator
Staff member
Its like dealing with spam bots
omfg, don't know what's happening (maybe they got smart again ?) but ggl captcha does not stop them too well lately ('bout 5-10 /day). This seems to be a cyclic thing every 6 months or so.

/spam
/irony
 

EKO Sim-Racing

Well-Known Member
omfg, don't know what's happening (maybe they got smart again ?) but ggl captcha does not stop them too well lately ('bout 5-10 /day). This seems to be a cyclic thing every 6 months or so.

/spam
/irony
Ouhhh some old-aged hashtag you’re using there buddy :lol: :ROFLMAO: :)
 
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Prototype

Well-Known Member
UPDATE

Went through the entire ground meshes and re-Uv'd them.
Lots of new textures and shaders coming in now.
Starting on the new kerbs shortly.

----------------------------------------------

Dutch Mercedes AMG GT3 Yelmer Buurman starting prep work for the Kyalami 9 hour in November.
He tested out my track this week on a Dome simulator to learn the layout.

I tried out Yelmers Merc today while testing new updates in the build, and you can see why he gets paid to drive and I dont ! :p






These also show @Leonardo Ratafia v0.2 cams ^^ Thanks man!
 
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