Gunnar333
Well-Known Member
Hi,
Anyone knows how to do a simple texture with specular parts are defined by alpha channel or extra bitmap for specular map.
Just like the simple ksPerPixel but alpha channel used for specular value - not alpha value.
I think ksMultilayer can do this but it's a bit "overcoded"
Anyone knows how to do a simple texture with specular parts are defined by alpha channel or extra bitmap for specular map.
Just like the simple ksPerPixel but alpha channel used for specular value - not alpha value.
I think ksMultilayer can do this but it's a bit "overcoded"