xXxKOKExXx
Member
is this better? enough?

With this type of line in track's CSP config:Hi guys!
these days i was playing with the multilayer shader for grass/terrain textures. I see that it is used in a lot of quality tracks. I was redoing all the asphalt uv to can see the white line correctly ( i think looks better than a line over the mesh).
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When i finish the "first lap" of the grass next to road, i will play with the lake zone. Im curious how ppl did th water effect.
[Material_Water]
Materials = enter material name to apply water effect to
Type = LAKE
The realistic way, is with the additional shader, stFlow and CSP.When i finish the "first lap" of the grass next to road, i will play with the lake zone. Im curious how ppl did th water effect.
Thanks luchian for your reply. First i will try that way. Then, when i implement tunnel lights and so on, i will add the water as you said. But, i have a question. When you say " the realistic way", do you mean that with CSP we can get "dinamic water waves"? if not, i think with that first thing will be enough.The realistic way, is with the additional shader, stFlow and CSP.
With vanilla AC, this could be a starting point (it does not look great, but it's ok-ish).
View attachment 5456
the CSP water shader is dymamic, and I believe it will even respond to wind.Thanks luchian for your reply. First i will try that way. Then, when i implement tunnel lights and so on, i will add the water as you said. But, i have a question. When you say " the realistic way", do you mean that with CSP we can get "dinamic water waves"? if not, i think with that first thing will be enough.
For other hand. I saw that people can do "smoke" with flags shader. Has anyone tried to use it for water effect?
ohhh great! i like that.the CSP water shader is dymamic, and I believe it will even respond to wind.
haha im happy to "hear" that. Let me some days and i will prepare a very early drivable version so you can taste it.My friend, I made this forum account just so I could tell you how excited I am about your track. I don't care how rough around the edges, I cannot wait to try it out! Trial Mountain was my childhood..
nope. if it use original mesh ( without permission, and obviously Sony wont give me that) it cant be placed here (in despite it has +20years) --__(- -)__-- .You say you've already done Deep Forest based on a GT mesh - is this available to download?