Tyrone Hesbrook
New Member
Hey everyone, i'm back with another question.
I've added some animated 'hammers' to a circuit, they have collision enabled, but when the object is moving the collision box stays where the objects initial starting position is.
Take this for example
If I were to drive the poor victim fiat 500 into the pivot point at the base of the hammer it would collide with the collision box, but as you can see, the collision box is static, despite the hammer revolving.
Is it not possible to make the collision area for the animate object move with the object?
thanks,
Tyrone.
I've added some animated 'hammers' to a circuit, they have collision enabled, but when the object is moving the collision box stays where the objects initial starting position is.
Take this for example

If I were to drive the poor victim fiat 500 into the pivot point at the base of the hammer it would collide with the collision box, but as you can see, the collision box is static, despite the hammer revolving.
Is it not possible to make the collision area for the animate object move with the object?
thanks,
Tyrone.