maruto
Active Member
http://code.eng.buffalo.edu/dat/sites/tire/tire.html
https://en.wikipedia.org/wiki/Friction#Coefficient_of_friction
https://www.google.com/search?sxsrf=ALeKk02xgtp-708l5_TaY719m07FO-hhog:1600082540222&source=univ&tbm=isch&q=coefficient+of+friction+table+for+vehicles&safe=active&sa=X&ved=2ahUKEwjZgK_7w-jrAhUuvlkKHXj2BeQQsAR6BAgKEAE&biw=1920&bih=937#imgrc=POGaQO5w-Cqx-M&imgdii=M_bZlbiCE-VABM
Sorry, it's theoritical.
Well Sir, thanks for the theory on friction coefs, it reminds me that my physic lessons from CEGEP are quite some years behind me, maybe you can clarify that for me...
If i understand your note, we are interested here with the kinetic ( µk) of rubber against concrete (0.6 ... 0.85) vs rubber against asphalt (0.67)....(dry conditions) so in theory rough concrete has more grip than asphalt...
looking at your google search i found that page that explains it simply:
http://dev.physicslab.org/Document.aspx?doctype=3&filename=Dynamics_FrictionProperties.xml
rubber on concrete : 0.68
rubber on asphalt: 0.67
rubber on iron casted plates: ? (can you help me with that case?)
EDIT: found another source with different coef...
(https://www.engineersedge.com/coeffients_of_friction.htm)
I'll let the physical engine of Assetto corsa do the math, but we can translate that into the physical engine by attributing surface properties in relation of one another in a surfaces.ini file that will look like this:
[SURFACE_0]
KEY=ASPHALT
FRICTION=0.97
DAMPING=0
WAV=
WAV_PITCH=0
FF_EFFECT=NULL
DIRT_ADDITIVE=0
IS_VALID_TRACK=1
BLACK_FLAG_TIME=0
SIN_HEIGHT=0
SIN_LENGTH=0
IS_PITLANE=0
VIBRATION_GAIN=0
VIBRATION_LENGTH=0
[SURFACE_1]
KEY=CONCRETE
FRICTION=0.98
DAMPING=0
WAV=
WAV_PITCH=0
FF_EFFECT=NULL
DIRT_ADDITIVE=0
BLACK_FLAG_TIME=0
IS_VALID_TRACK=1
SIN_HEIGHT=0
SIN_LENGTH=0
IS_PITLANE=0
VIBRATION_GAIN=0
VIBRATION_LENGTH=0
[SURFACE_2]
KEY=PLATES
FRICTION=0.92??
DAMPING=0
WAV=kerb.wav
WAV_PITCH=1.3
FF_EFFECT=1
DIRT_ADDITIVE=0
BLACK_FLAG_TIME=0
IS_VALID_TRACK=1
SIN_HEIGHT=0
SIN_LENGTH=0
IS_PITLANE=0
VIBRATION_GAIN=0.4
VIBRATION_LENGTH=1.5
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