Matt_Taff
New Member
Hi guys.
I decided to publish a few renderings from 3ds Max of my first track project, Dallas GP 1984.
I've been developing this track since May 2020. I put it aside last 6 months and now I'm in the final stages before the first BETA release.
WHAT TO EXPECT FROM MY WORKS:
- I'm open to collaborating on future track projects. My main task is graphic development in 3ds Max.
- My tracks will consist ONLY of classic F1 tracks from the late '70 to early '90. Focusing on city tracks at the beginning...
- My cars will consist of classic F1 cars from the '80, especially turbo era.
- Considering my first project (Dallas GP 1984), I expect a timeline of 10 months for tracks and 5-6 for cars on average.
This project took me 3 months, at 3-4 hrs per day as of today of work (consider a lot of trial and error at the beginning).
WHAT TO EXPECT FOR THE FIRST RELEASE:
- Track is bumpy as the original one, so careful with Force Feedback first times (better to turn it down a bit)
- There won't be the crowd. It's going to be an update in a later release.
- Some buildings are not as the original, but I plan to update with a better version, especially the textures.
- It will be developed and optimized with SOL 2.02 + CSP, so I don't know with standard settings how things will appear.
- Track is optimized for high graphic quality. Polygon numbers are optimized, but I can't guarantee a smooth drive on an older PC.
THINGS TO DO BEFORE THE FIRST RELEASE:
- Upgrade road texture
- Add some pit objects
- Add some realistic grass
- Test track (already doing it)
I know that there's another Dallas 1984 track in development from EKO Sim-Racing, but I decided anyway to do my own version for practicing track building. I'm not trying to be better than anybody, I just enjoy creating 3d environments.
My main goal is the graphic element, so expect to have a lot of bugs after the first BETA release.
I Will update once a week in this thread on how things are going.
In the meantime enjoy the first 3ds Max renderings
I decided to publish a few renderings from 3ds Max of my first track project, Dallas GP 1984.
I've been developing this track since May 2020. I put it aside last 6 months and now I'm in the final stages before the first BETA release.
WHAT TO EXPECT FROM MY WORKS:
- I'm open to collaborating on future track projects. My main task is graphic development in 3ds Max.
- My tracks will consist ONLY of classic F1 tracks from the late '70 to early '90. Focusing on city tracks at the beginning...
- My cars will consist of classic F1 cars from the '80, especially turbo era.
- Considering my first project (Dallas GP 1984), I expect a timeline of 10 months for tracks and 5-6 for cars on average.
This project took me 3 months, at 3-4 hrs per day as of today of work (consider a lot of trial and error at the beginning).
WHAT TO EXPECT FOR THE FIRST RELEASE:
- Track is bumpy as the original one, so careful with Force Feedback first times (better to turn it down a bit)
- There won't be the crowd. It's going to be an update in a later release.
- Some buildings are not as the original, but I plan to update with a better version, especially the textures.
- It will be developed and optimized with SOL 2.02 + CSP, so I don't know with standard settings how things will appear.
- Track is optimized for high graphic quality. Polygon numbers are optimized, but I can't guarantee a smooth drive on an older PC.
THINGS TO DO BEFORE THE FIRST RELEASE:
- Upgrade road texture
- Add some pit objects
- Add some realistic grass
- Test track (already doing it)
I know that there's another Dallas 1984 track in development from EKO Sim-Racing, but I decided anyway to do my own version for practicing track building. I'm not trying to be better than anybody, I just enjoy creating 3d environments.
My main goal is the graphic element, so expect to have a lot of bugs after the first BETA release.
I Will update once a week in this thread on how things are going.
In the meantime enjoy the first 3ds Max renderings