QuadCoreMax
Member
Thanks luchian, I still have some other questions
:
-1. How do I set LOD_0 - 3 objects ?
-2. The spl file needed for camera animations, how does that work in the Editor ?
-3. The FBX animation, I guess it's keyframing animations or is blending animation also allowed ? How many bones for character animations are allowed ?
-4. The AI tab in the SDK track editor, how to use it correctly ?
-5. For shaders, is there some link with all the references to the shaders variables ?
-6. The skydome is probably moddable, where do I set it independently for each track ?
-7. Where do I find the shadow intensity variable, it's slightly too black to my taste ?
-8. Is particles emitters allowed to be placed somewhere in the scene ?
-1. How do I set LOD_0 - 3 objects ?
-2. The spl file needed for camera animations, how does that work in the Editor ?
-3. The FBX animation, I guess it's keyframing animations or is blending animation also allowed ? How many bones for character animations are allowed ?
-4. The AI tab in the SDK track editor, how to use it correctly ?
-5. For shaders, is there some link with all the references to the shaders variables ?
-6. The skydome is probably moddable, where do I set it independently for each track ?
-7. Where do I find the shadow intensity variable, it's slightly too black to my taste ?
-8. Is particles emitters allowed to be placed somewhere in the scene ?
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