Hello experts.
I feel this is a really noob question, but since (edited: I didn't read docs carefully
) , please bare with me.
I had an impression that one can easily replace a texture (and a shader, this is not simple re-skin) on any material, just simply placing a .dds texture in /extension folder inside a tracks folder and editing ext_config.ini
[SHADER_REPLACEMENT_...]
MATERIALS=grass-int
SHADER=ksMultilayer
RESOURCE_0=txDiffuse
RESOURCE_TEXTURE_0=grass_ext.dds
RESOURCE_1=txMask
RESOURCE_TEXTURE_1=my_new_cool_custom_dirt_map.dds
But this doesn't seam to work.
The workaround I found is to add a texture into a dummy.kn5 file and load it, e.g. using
[MODEL_REPLACEMENT_...]
..
INSERT=dummy.kn5
INSERT_AFTER=objtent01
But this is really cumbersome, as it slow-down the workflow quite a bit, requires me to re-export a kn5 file after each image edit, restarting AC, driving to a specific spot..
Is there a better workflow?
Many thank,
Vlad
I feel this is a really noob question, but since (edited: I didn't read docs carefully
I had an impression that one can easily replace a texture (and a shader, this is not simple re-skin) on any material, just simply placing a .dds texture in /extension folder inside a tracks folder and editing ext_config.ini
[SHADER_REPLACEMENT_...]
MATERIALS=grass-int
SHADER=ksMultilayer
RESOURCE_0=txDiffuse
RESOURCE_TEXTURE_0=grass_ext.dds
RESOURCE_1=txMask
RESOURCE_TEXTURE_1=my_new_cool_custom_dirt_map.dds
But this doesn't seam to work.
The workaround I found is to add a texture into a dummy.kn5 file and load it, e.g. using
[MODEL_REPLACEMENT_...]
..
INSERT=dummy.kn5
INSERT_AFTER=objtent01
But this is really cumbersome, as it slow-down the workflow quite a bit, requires me to re-export a kn5 file after each image edit, restarting AC, driving to a specific spot..
Is there a better workflow?
Many thank,
Vlad
Last edited: