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SOLVED Error Loading Track

Lethal Arms

New Member
Im converting de_inferno from counter-strike 1.6 to assetto corsa, everything was going wonderful, textures,conversion,model etc etc, and when i try to enter the track in assetto, simply doesn't load, ive seen a lot of threads and none of them helped, ive deleted ai folder, documents folder, camera_facing.ini, renamed the models like AC_START_0 , AC_PIT_0, AC_ROAD_0, 1PIT,1START,1ROAD, combined them, and still nothing.
Track Download:
http://www.mediafire.com/file/xaw8vzz3h1p9p8g/de_inferno.rar/file This includes the FBX Exported, the .bsp from counter-strike, the obj converted from bsp, the textures folder, all my track folder, etc

Log:
Installing CrashGuard Fault Handler
Steam Name:User
Steam ID: 1
Steam Community ID: 90071996842377217
LOADING AC VERSION : 1.16.2 (x64)
-----------PRINTING VIDEO INI-----------
[VIDEO]
FULLSCREEN=1
ANISOTROPIC=8
AASAMPLES=2
VSYNC=0
AAQUALITY=0
SHADOW_MAP_SIZE=2048
DISABLE_LEGACY_HDR=1
FPS_CAP_MS=0
WIDTH=1920
HEIGHT=1080

[CAMERA]
MODE=DEFAULT ; DEFAULT | TRIPLE

[EFFECTS]
MOTION_BLUR=0
FXAA=0 ; doesn't work with OCULUS
SMOKE=3
RENDER_SMOKE_IN_MIRROR=1

[CUBEMAP]
SIZE=512
FACES_PER_FRAME=0
FARPLANE=500

[MIRROR]
SIZE=512
HQ=0

[ASSETTOCORSA]
HIDE_ARMS=0
LOCK_STEER=0
WORLD_DETAIL=5 ; 0 to 5
HIDE_STEER=0

[SATURATION]
LEVEL=100

[POST_PROCESS]
ENABLED=1; on (1) or off (0)
HEAT_SHIMMER=1 ; on (1) or off (0)
RAYS_OF_GOD=1 ; on (1) or off (0)
FXAA=1 ; on (1) or off (0)
QUALITY=3 ; range {0,5} this affects the effect buffer scale
GLARE=3 ; range {0,5} 0 is off
DOF=3 ; range {0,5} 0 is off
FILTER=default

-----------END VIDEO INI-----------
CURRENT LOCALE en
TagDocumentReader:: couldn't load system/locales/tutorial/en.tag
WM_SIZE 1920 1080
QueryPerformanceFrequency: 10000.000000
[DX11] MAXIMUM_FRAME_LATENCY: 0
[DX11] MIP_LOD_BIAS: 0.000000
Display mode 0: 640x480 @ 59.94 [59940/1000] 28
Display mode 1: 640x480 @ 60.00 [60000/1000] 28
Display mode 2: 720x480 @ 59.94 [59940/1000] 28
Display mode 3: 720x480 @ 60.00 [60000/1000] 28
Display mode 4: 720x576 @ 50.00 [50000/1000] 28
Display mode 5: 800x600 @ 56.25 [56250/1000] 28
Display mode 6: 800x600 @ 60.32 [60317/1000] 28
Display mode 7: 1024x768 @ 60.00 [60004/1000] 28
Display mode 8: 1152x864 @ 23.98 [23976/1000] 28
Display mode 9: 1152x864 @ 23.98 [23976/1000] 28
Display mode 10: 1152x864 @ 24.00 [24000/1000] 28
Display mode 11: 1152x864 @ 24.00 [24000/1000] 28
Display mode 12: 1152x864 @ 50.00 [50000/1000] 28
Display mode 13: 1152x864 @ 50.00 [50000/1000] 28
Display mode 14: 1152x864 @ 59.94 [59940/1000] 28
Display mode 15: 1152x864 @ 59.94 [59940/1000] 28
Display mode 16: 1152x864 @ 60.00 [60000/1000] 28
Display mode 17: 1152x864 @ 60.00 [60000/1000] 28
Display mode 18: 1176x664 @ 50.00 [50000/1000] 28
Display mode 19: 1176x664 @ 50.00 [50000/1000] 28
Display mode 20: 1176x664 @ 60.00 [60000/1000] 28
Display mode 21: 1176x664 @ 60.00 [60000/1000] 28
Display mode 22: 1176x664 @ 59.94 [60000/1001] 28
Display mode 23: 1176x664 @ 59.94 [60000/1001] 28
Display mode 24: 1280x720 @ 50.00 [50000/1000] 28
Display mode 25: 1280x720 @ 60.00 [60000/1000] 28
Display mode 26: 1280x720 @ 59.94 [60000/1001] 28
Display mode 27: 1280x768 @ 59.99 [59995/1000] 28
Display mode 28: 1280x800 @ 23.98 [23976/1000] 28
Display mode 29: 1280x800 @ 23.98 [23976/1000] 28
Display mode 30: 1280x800 @ 24.00 [24000/1000] 28
Display mode 31: 1280x800 @ 24.00 [24000/1000] 28
Display mode 32: 1280x800 @ 50.00 [50000/1000] 28
Display mode 33: 1280x800 @ 50.00 [50000/1000] 28
Display mode 34: 1280x800 @ 59.94 [59940/1000] 28
Display mode 35: 1280x800 @ 59.94 [59940/1000] 28
Display mode 36: 1280x800 @ 60.00 [60000/1000] 28
Display mode 37: 1280x800 @ 60.00 [60000/1000] 28
Display mode 38: 1280x960 @ 23.98 [23976/1000] 28
Display mode 39: 1280x960 @ 23.98 [23976/1000] 28
Display mode 40: 1280x960 @ 24.00 [24000/1000] 28
Display mode 41: 1280x960 @ 24.00 [24000/1000] 28
Display mode 42: 1280x960 @ 50.00 [50000/1000] 28
Display mode 43: 1280x960 @ 50.00 [50000/1000] 28
Display mode 44: 1280x960 @ 59.94 [59940/1000] 28
Display mode 45: 1280x960 @ 59.94 [59940/1000] 28
Display mode 46: 1280x960 @ 60.00 [60000/1000] 28
Display mode 47: 1280x960 @ 60.00 [60000/1000] 28
Display mode 48: 1280x1024 @ 23.98 [23976/1000] 28
Display mode 49: 1280x1024 @ 23.98 [23976/1000] 28
Display mode 50: 1280x1024 @ 24.00 [24000/1000] 28
Display mode 51: 1280x1024 @ 24.00 [24000/1000] 28
Display mode 52: 1280x1024 @ 50.00 [50000/1000] 28
Display mode 53: 1280x1024 @ 50.00 [50000/1000] 28
Display mode 54: 1280x1024 @ 59.94 [59940/1000] 28
Display mode 55: 1280x1024 @ 59.94 [59940/1000] 28
Display mode 56: 1280x1024 @ 60.00 [60000/1000] 28
Display mode 57: 1280x1024 @ 60.00 [60000/1000] 28
Display mode 58: 1360x768 @ 59.96 [59964/1000] 28
Display mode 59: 1360x768 @ 59.96 [59964/1000] 28
Display mode 60: 1366x768 @ 59.96 [59964/1000] 28
Display mode 61: 1600x900 @ 23.98 [23976/1000] 28
Display mode 62: 1600x900 @ 23.98 [23976/1000] 28
Display mode 63: 1600x900 @ 24.00 [24000/1000] 28
Display mode 64: 1600x900 @ 24.00 [24000/1000] 28
Display mode 65: 1600x900 @ 50.00 [50000/1000] 28
Display mode 66: 1600x900 @ 50.00 [50000/1000] 28
Display mode 67: 1600x900 @ 59.94 [59940/1000] 28
Display mode 68: 1600x900 @ 59.94 [59940/1000] 28
Display mode 69: 1600x900 @ 60.00 [60000/1000] 28
Display mode 70: 1600x900 @ 60.00 [60000/1000] 28
Display mode 71: 1600x1024 @ 23.98 [23976/1000] 28
Display mode 72: 1600x1024 @ 23.98 [23976/1000] 28
Display mode 73: 1600x1024 @ 24.00 [24000/1000] 28
Display mode 74: 1600x1024 @ 24.00 [24000/1000] 28
Display mode 75: 1600x1024 @ 50.00 [50000/1000] 28
Display mode 76: 1600x1024 @ 50.00 [50000/1000] 28
Display mode 77: 1600x1024 @ 59.94 [59940/1000] 28
Display mode 78: 1600x1024 @ 59.94 [59940/1000] 28
Display mode 79: 1600x1024 @ 60.00 [60000/1000] 28
Display mode 80: 1600x1024 @ 60.00 [60000/1000] 28
Display mode 81: 1680x1050 @ 23.98 [23976/1000] 28
Display mode 82: 1680x1050 @ 23.98 [23976/1000] 28
Display mode 83: 1680x1050 @ 24.00 [24000/1000] 28
Display mode 84: 1680x1050 @ 24.00 [24000/1000] 28
Display mode 85: 1680x1050 @ 50.00 [50000/1000] 28
Display mode 86: 1680x1050 @ 50.00 [50000/1000] 28
Display mode 87: 1680x1050 @ 59.94 [59940/1000] 28
Display mode 88: 1680x1050 @ 59.94 [59940/1000] 28
Display mode 89: 1680x1050 @ 60.00 [60000/1000] 28
Display mode 90: 1680x1050 @ 60.00 [60000/1000] 28
Display mode 91: 1920x1080 @ 23.98 [23976/1000] 28
DISPLAY MODE FOUND
Display mode 92: 1920x1080 @ 24.00 [24000/1000] 28
DISPLAY MODE FOUND
Display mode 93: 1920x1080 @ 50.00 [50000/1000] 28
DISPLAY MODE FOUND
Display mode 94: 1920x1080 @ 59.94 [59940/1000] 28
DISPLAY MODE FOUND
Display mode 95: 1920x1080 @ 60.00 [60000/1000] 28
DISPLAY MODE FOUND
ADAPTER DESCRIPTION
DESCRIPTION: NVIDIA GeForce GTX 1050 Ti
VIDEO MEM: 4018
REVISION: 161

***** GOING FULLSCREEN ***
kglResizeBuffers : 1920 x 1080

SWAP CHAIN DESC
BufferCount: 1
BufferDesc.Format: 28
BufferDesc.Height: 1080
BufferDesc.RefreshRate: 60.000000
BufferDesc.ScanlineOrdering: 1
BufferDesc.Width: 1920
BufferUsage: 32
Flags: 2
OutputWindow: 4851696
SampleDesc.Count: 1
SampleDesc.Quality: 0
SwapEffect: 0
Windowed: 0
IsFullscreen: 1
KGL CREATE FONT Segoe UI with locale
KGL CREATE FONT Consolas with locale
[SETTINGS] LIVE_UPDATE: 0
[SETTINGS] MAX_CHANNELS: 256
FMOD running @48000 speaker mode:0 speakers: 0
----- Listing FMOD audio drivers -----
Id: 0
Name: Altifalantes (High Definition Audio Device)
System Rate: 48000
Speaker Mode: STEREO
Speaker Channels: 2

Id: 1
Name: Digital Audio (S/PDIF) (High Definition Audio Device)
System Rate: 48000
Speaker Mode: STEREO
Speaker Channels: 2

Id: 2
Name: AAA (2- NVIDIA High Definition Audio)
System Rate: 48000
Speaker Mode: STEREO
Speaker Channels: 2

Currently selected driver: 0
Audio log (AudioEngine.cpp:939): Audio DSP buffer size: bufferLength 1024, numBuffers 4
Checking FMOD version 67602 required: 67602
Audio log (AudioEngine.cpp:1198): Loading bank content/sfx/common.bank
[ASSETTO_CORSA] SLEEP_TIME: -1
[ASSETTO_CORSA] WARNINGS_AS_ERRORS: 0
[TIMER] FORCE_TGT: 0
[OPTIONS] AUTOFLIP_RECOVERY: 1.000000
[OPTIONS] DISABLE_SHOW_MODE: 0.000000
[OPTIONS] PROVIEW_MODE: 0.000000
[OPTIONS] RENDER_SPLINE: 0.000000
CREATING YEBIS CAMERA
Creating render target 1920 1080
LOADING PP SET:default
Loading PP set from: system/cfg/ppfilters/default.ini
Creating render target 1920 1080
Creating render target 1920 1080
Creating render target 1920 1080
RE-INSTANTIATE g_pPfxContext 0000000000000000
Numbersofparticles: 10
Default PP filter:default
Requested set is the same already in use, no actions
******** Kunos Simulazioni Physics Engine ********
ODE BUILD FLAGS: ODE ODE_EXT_no_debug ODE_EXT_trimesh ODE_EXT_opcode ODE_OPC_16bit_indices ODE_OPC_new_collider ODE_EXT_mt_collisions ODE_EXT_threading ODE_single_precision
USING FF LOW SPEED VALUES: 3.000000 kmh MIN_VALUE:0.010000
LOGICAL CPU DETECTED: 4
INITIALISING PHYSICS THREAD POOL WITH 2 THREADS
Initialising threading with: 4 cores
[THREADING] SET_THREAD_AFFINITY_MASK: 0
[THREADING] USE_TIMER_PROCESS: -1
TimerProcess: OFF
Update Clouds Generation to 4_mid_clear
Creating render target 512 128
[MIRRORS] FOV: 10.000000
[MIRRORS] FAR_PLANE: 400.000000
KGL CREATE FONT Segoe UI with locale
KGL CREATE FONT Segoe UI with locale
KGL CREATE FONT Orbitron with locale
[BENCHMARK] ACTIVE: 0
[R] ACTIVE: 0
[REMOTE] ACTIVE: 0
[LIGHTING] SUN_ANGLE: -48.000000
[LIGHTING] TIME_MULT: 1.000000
[LIGHTING] CLOUD_SPEED: 0.200000
[RACE] AI_LEVEL: 98.000000
[HEADER] VERSION: 1
-----------PRINTING RACE INI-----------
[BENCHMARK]
ACTIVE=0

[CAR_0]
DRIVER_NAME=User
MODEL=-
MODEL_CONFIG=
NATIONALITY=Planet Earth
NATION_CODE=
SKIN=01_black

[DYNAMIC_TRACK]
LAP_GAIN=1
PRESET=5
RANDOMNESS=0
SESSION_START=100
SESSION_TRANSFER=100

[GHOST_CAR]
FILE=
LOAD=1
PLAYING=0
RECORDING=0
SECONDS_ADVANTAGE=0

[GROOVE]
MAX_LAPS=30
STARTING_LAPS=0
VIRTUAL_LAPS=10

[HEADER]
VERSION=1

[LAP_INVALIDATOR]
ALLOWED_TYRES_OUT=-1

[LIGHTING]
CLOUD_SPEED=0.2
SUN_ANGLE=-48
TIME_MULT=1

[RACE]
AI_LEVEL=98
CARS=1
CONFIG_TRACK=
FIXED_SETUP=0
MODEL=ks_toyota_supra_mkiv_drift
MODEL_CONFIG=
PENALTIES=0
TRACK=de_inferno

[REMOTE]
ACTIVE=0
GUID=
NAME=
PASSWORD=
REQUESTED_CAR=
SERVER_IP=
SERVER_PORT=
TEAM=

[R]
ACTIVE=0
FILENAME=

[SESSION_0]
DURATION_MINUTES=0
NAME=Practice
SPAWN_SET=PIT
TYPE=1

[TEMPERATURE]
AMBIENT=26
ROAD=34

[WEATHER]
NAME=4_mid_clear

[WIND]
DIRECTION_DEG=-1
SPEED_KMH_MAX=40
SPEED_KMH_MIN=2

-----------END RACE INI-----------
[SESSION_0] TYPE: 1
[SESSION_0] DURATION_MINUTES: 0
Creating physics track: de_inferno []
ADDED TRACK SKIN OVERRIDE: default
LOADING MODEL content/tracks/de_inferno/de_inferno.kn5
VERSION=6
Loading 85 textures
DEBUG TIMER: TrackAvatar::init3D():215.497400
CREATING STATIC SUBSPACE AT INDEX:1
ERROR: SURFACE NOT FOUND FOR OBJECT:1PIT
LOOKING FOR: content/tracks/de_inferno/ai/fast_lane.ai
DEBUG TIMER: AISpline::calculateNormals:0.002000
LOOKING FOR: content/tracks/de_inferno/ai/pit_lane.ai
NO PIT LANE FOUND: content/tracks/de_inferno/ai/pit_lane.ai
Scanning 0 points
SPLINE POINTS COUNT : 0 | PAYLOADS COUNT : 0
Hint file :content/tracks/de_inferno/data/ai_hints.ini not available
DEBUG TIMER: INIT TRACK SPLINES:0.440300
DEBUG TIMER: TrackAvatar::initPhysics():28.262500
IDEAL LINE FROM AI LINE
WARNING: TRACK :: NO POSITION DATA FOUND
TRACK LENGTH: 0.000000
DEBUG TIMER: TrackAvatar::TrackAvatar:250.193600
[RACE] FIXED_SETUP: 0
[TEMPERATURE] AMBIENT: 26.000000
[TEMPERATURE] ROAD: 34.000000
[WIND] SPEED_KMH_MIN: 2.000000
[WIND] SPEED_KMH_MAX: 40.000000
[WIND] DIRECTION_DEG: -1.000000
[RACE] CARS: 1
Kunos Simulazioni: CRITICAL ERROR
CANNOT HAVE 0 CARS IN RACE.INI

CRASH in:
OS-Version: 6.2.9200 () 0x100-0x1
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC286DA799)
00007FFC286DA799 (KERNELBASE): (filename not available): RaiseException
d:\dev\dev_pc_master_race\acs\racemanager.cpp (398): RaceManager::initOffline
d:\dev\dev_pc_master_race\acs\racemanager.cpp (174): RaceManager::loadSessions
d:\dev\dev_pc_master_race\acs\sim.cpp (320): Sim::Sim
d:\dev\dev_pc_master_race\acs\splashscreen.cpp (319): SplashScreen::postRender
d:\dev\dev_pc_master_race\ksgame\game.cpp (181): Game::eek:nIdle
d:\dev\dev_pc_master_race\ksgame\game.cpp (210): Game::run
d:\dev\dev_pc_master_race\acs\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC29647BD4)
00007FFC29647BD4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC2B38CE51)
00007FFC2B38CE51 (ntdll): (filename not available): RtlUserThreadStart
 

GRLap

Member
I'm modifying an existing circuit. No matter where I place the AC-Nodes, e.g. hot lap, pit, start, the car (practice) loads into game and "crashes" onto tarmac; wheels fall off, etc. I've tried a broad range, with the ac-node-origin at same height as physics-tarmac, to as much as 1.5 meters above tarmac. Same result no matter what. So incredibly frustrating. Yes, AC-Node origins are at their actual location, not world-origin (0,0,0), and local Z is forward.
 

JrC

Active Member
I'm modifying an existing circuit. No matter where I place the AC-Nodes, e.g. hot lap, pit, start, the car (practice) loads into game and "crashes" onto tarmac; wheels fall off, etc. I've tried a broad range, with the ac-node-origin at same height as physics-tarmac, to as much as 1.5 meters above tarmac. Same result no matter what. So incredibly frustrating. Yes, AC-Node origins are at their actual location, not world-origin (0,0,0), and local Z is forward.
Make sure there is no Y rotation on the spawn object
 
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