As in the question:
i've changed a the shader of a material from ksGrass to ksMultilayer, added everything and everything works fine except the transparency of the material, which now became solid. Tried to add transparency but nothing changes
[SHADER_REPLACEMENT_...]
SHADER = ksMultilayer
BLEND_MODE = ALPHA_BLEND
IS_TRANSPARENT = 1
MATERIALS = edge_sand,
RESOURCE_0 = txDiffuse
RESOURCE_TEXTURE_0 = EDGE_SAND.dds ; TEXTURE refers to texture in original model
RESOURCE_1 = txDiffuse
RESOURCE_FILE_1 = EDGE_SAND.dds
; RESOURCE_2 = txMask
; RESOURCE_COLOR_2 = 255,255,255
RESOURCE_2 = txMask
RESOURCE_FILE_2 = EDGE_SAND_MASK.dds
RESOURCE_3 = txDetailR
RESOURCE_FILE_3 = EDGE_GRAVEL_MULT.dds
RESOURCE_4 = txDetailG
RESOURCE_FILE_4 = EDGE_GRAVEL_MULT.dds
RESOURCE_5 = txDetailB
RESOURCE_FILE_5 = EDGE_GRAVEL_MULT.dds
RESOURCE_6 = txDetailA
RESOURCE_FILE_6 = EDGE_GRAVEL_MULT.dds
FILL_MISSING_TEXTURES = 0
[SHADER_REPLACEMENT_...]
MATERIALS = edge_sand,
PROP_...=magicMult,0.5
PROP_...=multA,0.2,0.2
PROP_...=multB,0.5
PROP_...=multG,0.5
PROP_...=multR,0.5
PROP_...=ksAlphaRef,1
PROP_...=ksAmbient,0.40
PROP_...=ksDiffuse,0.25
PROP_...=ksSpecular,0.1
Any idea on how to keep the transparency? Thanks
i've changed a the shader of a material from ksGrass to ksMultilayer, added everything and everything works fine except the transparency of the material, which now became solid. Tried to add transparency but nothing changes
[SHADER_REPLACEMENT_...]
SHADER = ksMultilayer
BLEND_MODE = ALPHA_BLEND
IS_TRANSPARENT = 1
MATERIALS = edge_sand,
RESOURCE_0 = txDiffuse
RESOURCE_TEXTURE_0 = EDGE_SAND.dds ; TEXTURE refers to texture in original model
RESOURCE_1 = txDiffuse
RESOURCE_FILE_1 = EDGE_SAND.dds
; RESOURCE_2 = txMask
; RESOURCE_COLOR_2 = 255,255,255
RESOURCE_2 = txMask
RESOURCE_FILE_2 = EDGE_SAND_MASK.dds
RESOURCE_3 = txDetailR
RESOURCE_FILE_3 = EDGE_GRAVEL_MULT.dds
RESOURCE_4 = txDetailG
RESOURCE_FILE_4 = EDGE_GRAVEL_MULT.dds
RESOURCE_5 = txDetailB
RESOURCE_FILE_5 = EDGE_GRAVEL_MULT.dds
RESOURCE_6 = txDetailA
RESOURCE_FILE_6 = EDGE_GRAVEL_MULT.dds
FILL_MISSING_TEXTURES = 0
[SHADER_REPLACEMENT_...]
MATERIALS = edge_sand,
PROP_...=magicMult,0.5
PROP_...=multA,0.2,0.2
PROP_...=multB,0.5
PROP_...=multG,0.5
PROP_...=multR,0.5
PROP_...=ksAlphaRef,1
PROP_...=ksAmbient,0.40
PROP_...=ksDiffuse,0.25
PROP_...=ksSpecular,0.1
Any idea on how to keep the transparency? Thanks