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TUTORIAL Build your FIRST track - BASIC GUIDE

Mitch9

Member
I have quite a few problems with my track.
The most important one is that the track is WAY bigger than it should be.
I meant for it to be 400 meters long
I measured it as 900 meters in blender
When I export it to kseditor, it's over 7000 meters just from the center to the starting line
I have all the recommended export settings; what could be the issue?
When you say you "meant" for it to be a certain size, is it a fantasy track that you're making or are you modeling from some real world reference? if so what kind?
Scales can be off when importing references, especially using something that comes in feet (blender won't convert automatically to meters) or using something out of a geotiff (projections...)
About the 7000 meters, change the scale to 0.01 when exporting. For some reason either blender exports fbx at 100m or these games shift 1m to 100m.
 

TXRACER41

New Member
When you say you "meant" for it to be a certain size, is it a fantasy track that you're making or are you modeling from some real world reference? if so what kind?
Scales can be off when importing references, especially using something that comes in feet (blender won't convert automatically to meters) or using something out of a geotiff (projections...)
About the 7000 meters, change the scale to 0.01 when exporting. For some reason either blender exports fbx at 100m or these games shift 1m to 100m.
I was trying to make it off of a real track, but I'm not great at modeling and didn't import anything. I'm mostly just trying to get a working track. Thanks for the tip
 

vattila

New Member
Dear All, Could you help me how do decrease the ambient sound attenuation? I tried the Spa track with ambient crowd and other external sound, but the sound ranges are short. I can hear sounds only close range from the source, like within 15 meters. I would like to hear from longer distance. So I think the sound dampening-attenuation is too high.
 

Johnr777

Moderator
Dear All, Could you help me how do decrease the ambient sound attenuation? I tried the Spa track with ambient crowd and other external sound, but the sound ranges are short. I can hear sounds only close range from the source, like within 15 meters. I would like to hear from longer distance. So I think the sound dampening-attenuation is too high.
You can't.... the distance settings are inside the BANK file, cant edit.
 

vattila

New Member
Well... yes. But it will have to be your own BANK file, which means your own sounds
Yes, I intend to do that. Do you have maybe some tutorial, advices how to build the fspro project to be able to hear the ambient sounds outside and inside the cockpit too, please? Thank you very much in advance! I really want to be able to configre/set these sounds the way I want to.
 

Johnr777

Moderator
Thanks leBluem! That is correct, AC only recognizes bank and guids from that one version.

Vatilla, you'll need to search under "older versions" in the fmod website
 

vattila

New Member
maybe dont use newer FMOD versions, this one is what ac was made for:
View attachment 7629
fughettaboutit, Johnr777, Thank you very much!!!! I tried that version and now it works!
Now I can place all track sound the way I want, just like in Automobilista: announcer_2, announcer_3, pitSounds, fans_club_event_normal, fans_club_event_positive, fans_national_event_positive, fans_grandprix_event_positive.
 
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TXRACER41

New Member
I am having some strange behaviors with my track. First of all, the pit boxes aren't spawning in the correct spot. When I spawn my car in from the pits, it's perfectly fine. However, when I turn a few laps and come back in, the pit box isn't there. It took me a while to figure this out, but the car is spawning correctly, but the pit boxes and the objects that go with them are actually spawning upside down underneath the track. I can't think of way to get them into place without screwing up the car spawn.
Secondly, when I try to add GrassFx, the assigned grass meshes simply disappear. I don't really know why, I tried doing a lot of things in the ext_config.ini file, but not much happens
 

fughettaboutit

aka leBluem
I am having some strange behaviors with my track. First of all, the pit boxes aren't spawning in the correct spot. When I spawn my car in from the pits, it's perfectly fine. However, when I turn a few laps and come back in, the pit box isn't there. It took me a while to figure this out, but the car is spawning correctly, but the pit boxes and the objects that go with them are actually spawning upside down underneath the track. I can't think of way to get them into place without screwing up the car spawn.
Secondly, when I try to add GrassFx, the assigned grass meshes simply disappear. I don't really know why, I tried doing a lot of things in the ext_config.ini file, but not much happens
1. move spawn points up by a meter?
2. dont use ksGrass shader on flat surfaces, its meant for "3d" grass
CSP with grassFX on will hide all stuff with ksGrass shader
unless ...
[GRASS_FX]
; this is for hiding original grass
; if you want to keep the original 3d grass, just leave it empty and in here!
; if this line is missing, all objects using "ksGrass"-shader will be hidden!
ORIGINAL_GRASS_MATERIALS=
 
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TXRACER41

New Member
Sorry for asking repeated questions, but I'm working on a new track now, and I've run into a problem where the game isn't recognizing certain road objects and then not placing them in the track. The last few turns of my track are simply missing, which is strange because they are in the kn5 model, and they're recognized as ROAD textures. They just don't appear in game
 

fughettaboutit

aka leBluem
Sorry for asking repeated questions, but I'm working on a new track now, and I've run into a problem where the game isn't recognizing certain road objects and then not placing them in the track. The last few turns of my track are simply missing, which is strange because they are in the kn5 model, and they're recognized as ROAD textures. They just don't appear in game
i bet on flipped normals (you can see the road from below?):
https://assettocorsamods.net/threads/after-some-help-with-my-first-track.2145/#post-16114
 

NikoTic

New Member
Hello everyone! I have recreated a rental karting track near me (only the basics - road, walls, bridge) and the track includes an overpass bridge. The problem i am having is although the road under the bridge is visible, i fall right through it. Is there is something to do with the bridge being so low? Maybe anyone knows a fix for this? Picture from blender:
track.JPG

Picture from ksEditor:
track_problem.JPG
 

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