Hi all. I have the following problem.
Currently I'm messing about with the RTM Oreca07 to learn about how the car models work and to fix it for myself to manage my OCD tendencies. I found that the windshield did not show any raindrops on it, although the side windows did. The weird thing was that the same shader was used and the objects seem to be linked somehow. I then created some internal windows and flipped their normals as per a tutorial that I have as well as added the required fields to the extension.ini for the wipers and windshield so that the wipers will wipe the rain off the glass. The shader was not ksWindscreen, so when I changed the shader to ksWindscreen as it is supposed to be, the rain appeared as it should and the wipers worked as expected. The odd thing I have now is that the raindrops also fall through the windshield onto the dashboard and then flows about as if it was an external surface. Note that the rain also falls and flows on the windscreen as it is supposed to.
I've updated all my old URD mods using blender and changed the shaders in ksEditor to ksWindscreen without any problems so far. Perhaps it has something todo with the fbx persistence file or is there somewhere where one can adjust material properties for the windscreen and side windows? Previously I only had to change the shader in ksEditor and it worked perfectly.
I could really use some advise and guidance.
Thanks in advance.
PS. This also happens when I replace the shader via the extension.ini file.
Currently I'm messing about with the RTM Oreca07 to learn about how the car models work and to fix it for myself to manage my OCD tendencies. I found that the windshield did not show any raindrops on it, although the side windows did. The weird thing was that the same shader was used and the objects seem to be linked somehow. I then created some internal windows and flipped their normals as per a tutorial that I have as well as added the required fields to the extension.ini for the wipers and windshield so that the wipers will wipe the rain off the glass. The shader was not ksWindscreen, so when I changed the shader to ksWindscreen as it is supposed to be, the rain appeared as it should and the wipers worked as expected. The odd thing I have now is that the raindrops also fall through the windshield onto the dashboard and then flows about as if it was an external surface. Note that the rain also falls and flows on the windscreen as it is supposed to.
I've updated all my old URD mods using blender and changed the shaders in ksEditor to ksWindscreen without any problems so far. Perhaps it has something todo with the fbx persistence file or is there somewhere where one can adjust material properties for the windscreen and side windows? Previously I only had to change the shader in ksEditor and it worked perfectly.
I could really use some advise and guidance.
Thanks in advance.
PS. This also happens when I replace the shader via the extension.ini file.