No idea what you are talking about.
If its a single layout track, you need models.ini (named that way) and all the KN5s listed in the models.ini need to exist and have the EXACT same name
log.txt
LOOKING FOR: content/tracks/agua/ai/fast_lane.ai
DEBUG TIMER: AISpline::calculateNormals:0.000200
LOOKING FOR: content/tracks/agua/ai/pit_lane.ai
NO PIT LANE FOUND: content/tracks/agua/ai/pit_lane.ai
Scanning 0 points
SPLINE POINTS COUNT : 0 | PAYLOADS COUNT : 0
Hint file :content/tracks/agua/data/ai_hints.ini not available
DEBUG TIMER: INIT TRACK SPLINES:0.330400
DEBUG TIMER: TrackAvatar::initPhysics():605.521300
TRACK IS AN OPENTRACK
IDEAL LINE FROM AI LINE
WARNING: TRACK :: NO POSITION DATA FOUND
TRACK LENGTH: 0.000000
DEBUG TIMER: TrackAvatar::TrackAvatar:1689.850100
Audio error (AudioEngine.cpp:249): AudioEngine.cpp
Audio FMOD call error (AudioEngine.cpp:254): AudioEngine.cpp
Audio FMOD call error (AudioEngine.cpp:255): AudioEngine.cpp
Audio FMOD call error (AudioEngine.cpp:256): AudioEngine.cpp
Audio FMOD call error (AudioEngine.cpp:254): AudioEngine.cpp
Audio FMOD call error (AudioEngine.cpp:255): AudioEngine.cpp
Audio FMOD call error (AudioEngine.cpp:256): AudioEngine.cpp
[RACE] FIXED_SETUP: 0
[TEMPERATURE] AMBIENT: 26.000000
[TEMPERATURE] ROAD: 37.000000
[WIND] SPEED_KMH_MIN: 0.000000
[WIND] SPEED_KMH_MAX: 0.000000
[WIND] DIRECTION_DEG: 22.000000
[RACE] CARS: 1
[CSP SAYS] AC ran into a critical error:
CANNOT HAVE 0 CARS IN RACE.INI
CRASH in: