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Pit lane sponsor boards Making new boards in pit lane and track

Hi all, I really enjoy updating the sponsor boards for the V8 Supercar tracks in Assetto Corsa. I would like to know how to edit the pit walls and in general make a sponsor board to be put into the tracks. Some tracks are missing boards around the circuit and the pit garages.

I can export the Kn5 track file into 3dsimed but not sure how to create an object like an advertising board so that the texture could be changed for each pit box. i.e. Red bull and Irwin racing have sponsor logos on the pit walls.

The 2021 version of Adelaide has really nice pit boxes with textures that can be edited

Any help would be great as i really want to try and improve some of the tracks with the V8 calendar. I have looked for tutorials on YOUTUBE and google but cant find anything regarding making objects that can be used with sponsors etc

Thanks Richard
 

Fuzo

Member
Install a 3D editor, learn how to model stuff, then model the sponsor boards, texture them, place to correct positions relative to the track, export your boards as fbx, import to kseditor, assign proper textures and material, export as kn5, add that kn5 to models.ini and enjoy, easy as pie :)
 

Ryno917

Member
Hi all, I really enjoy updating the sponsor boards for the V8 Supercar tracks in Assetto Corsa. I would like to know how to edit the pit walls and in general make a sponsor board to be put into the tracks. Some tracks are missing boards around the circuit and the pit garages.

I can export the Kn5 track file into 3dsimed but not sure how to create an object like an advertising board so that the texture could be changed for each pit box. i.e. Red bull and Irwin racing have sponsor logos on the pit walls.

The 2021 version of Adelaide has really nice pit boxes with textures that can be edited

Any help would be great as i really want to try and improve some of the tracks with the V8 calendar. I have looked for tutorials on YOUTUBE and google but cant find anything regarding making objects that can be used with sponsors etc

Thanks Richard
The skin-based pit lane objects require a specific setup. Lilski details his approach showing how he setup the team haulers in this post on the RD forums. If you're working on stuff for existing circuits and you want them to work without modifying the base circuit, you'll have to read up on how to inject custom objects into tracks with CSP to add what you need as well. I can never find the CSP documentation quickly so someone else may be able to help with that part.
 
Hi, thanks for replying, I keep having a bash and trying to figure it out. Might need a bit of time but just wish I could find full tutorial on this subject. Thanks
 
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