Romeo Curzi
New Member
Hi,
on my new track there's some sort of problem with camera facing. On the grandstand on the main straight the people are invisible, you can see the outline and shadow but not the texture.
Idk why this is happening, I already tried to change the name of the object and also the texture. (I'm using the texures from the base game)
In the camera_facing.ini the code should be right:
[CAMERA_FACING_3]
SURFACE=camerafacing_1_KSLAYER5
ELEMENTS=4000
SIZE=0.8,1.4
TEXTURE=content/texture/people_sit.dds
TEXTURE_ROWS=3
TEXTURE_COLUMNS=7
SHADED=1
DIFFUSE=0.022,0.022,0.022
AMBIENT=0.075,0.075,0.075
On other grandstands it works perfektly
Here are also the planes in blender:
Are there too many?
on my new track there's some sort of problem with camera facing. On the grandstand on the main straight the people are invisible, you can see the outline and shadow but not the texture.
Idk why this is happening, I already tried to change the name of the object and also the texture. (I'm using the texures from the base game)
In the camera_facing.ini the code should be right:
[CAMERA_FACING_3]
SURFACE=camerafacing_1_KSLAYER5
ELEMENTS=4000
SIZE=0.8,1.4
TEXTURE=content/texture/people_sit.dds
TEXTURE_ROWS=3
TEXTURE_COLUMNS=7
SHADED=1
DIFFUSE=0.022,0.022,0.022
AMBIENT=0.075,0.075,0.075
On other grandstands it works perfektly
Here are also the planes in blender:
Are there too many?
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