Rob Pawn
Active Member
I started building my track in actual game size (0.01) to do not pay attention to set up downscale value every time i export the project. It turned out that this was not the best idea in coherence to vertex location stability.
This means basically, having randomly movin vertexes in the coordinate system which causes tiny spaces between planes like road and grass mesh. (which looks terrible in game)
Now, actually i wanna upscale the whole project to IRL units with the hope the vertices stay in position.
My question aims to the Z axis. What happens on downscaling by 100?
For example, Ocean level is set to Zero of course.
Lets say lowest track point would be around -20 meter and highest around 400 meter...
I guess it will move higher or lower after scaling?! How can i prevent this?
Where should i place the origins of objects/planes?!
This means basically, having randomly movin vertexes in the coordinate system which causes tiny spaces between planes like road and grass mesh. (which looks terrible in game)
Now, actually i wanna upscale the whole project to IRL units with the hope the vertices stay in position.
My question aims to the Z axis. What happens on downscaling by 100?
For example, Ocean level is set to Zero of course.
Lets say lowest track point would be around -20 meter and highest around 400 meter...
I guess it will move higher or lower after scaling?! How can i prevent this?
Where should i place the origins of objects/planes?!
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