QUESTION How to make DRL lights into RGB?

fughettaboutit

aka leBluem aka Please Stop This
1 - either use stFlow shader (https://www.racedepartment.com/downloads/stflow-shader.23999/)
no need to install, included in CSP, just use this in ext_config.ini:
[SHADER_REPLACEMENT_...]
MATERIALS=your_material
SHADER=stPerPixelNM_UVflow
FILL_MISSING_TEXTURES=1
PROP_0 = offsetDSpeed, 0.01, 0.0 ;;; adjust for moving direction



2 - or like this, with an extra color lut file, from SRP - shuto revival project:
[CONDITION_...]
NAME=SRP_RAINBOW
INPUT=ONE
FLASHING_FREQUENCY=0.1
FLASHING_SKIP_OFF_STATE=1
FLASHING_NOISE_AMPLITUDE=0
FLASHING_MIN_VALUE=0.0
FLASHING_SYNCED=1
FLASHING_SKIP_DOWNHILL_STATE=0
FLASHING_SMOOTHNESS=LINEAR
FLASHING_LUT=srp_rainbow.ini

[MATERIAL_ADJUSTMENT_...]
MATERIALS=your_material
KEY_0=ksEmissive
VALUE_0=150, 150, 150, 0.5
VALUE_0_OFF=0, 0, 0
CONDITION=SRP_RAINBOW
 

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Last edited:

mogurina

New Member
1 - either use stFlow shader (https://www.racedepartment.com/downloads/stflow-shader.23999/)
no need to install, included in CSP, just use this in ext_config.ini:
[SHADER_REPLACEMENT_...]
MATERIALS=your_material
SHADER=stPerPixelNM_UVflow
FILL_MISSING_TEXTURES=1
PROP_0 = offsetDSpeed, 0.01, 0.0 ;;; adjust for moving direction



2 - or like this, with an extra color lut file, from SRP - shuto revival project:
[CONDITION_...]
NAME=SRP_RAINBOW
INPUT=ONE
FLASHING_FREQUENCY=0.1
FLASHING_SKIP_OFF_STATE=1
FLASHING_NOISE_AMPLITUDE=0
FLASHING_MIN_VALUE=0.0
FLASHING_SYNCED=1
FLASHING_SKIP_DOWNHILL_STATE=0
FLASHING_SMOOTHNESS=LINEAR
FLASHING_LUT=srp_rainbow.ini

[MATERIAL_ADJUSTMENT_...]
MATERIALS=your_material
KEY_0=ksEmissive
VALUE_0=150, 150, 150, 0.5
VALUE_0_OFF=0, 0, 0
CONDITION=SRP_RAINBOW

Thank you so much!
 

rifgzzz

New Member
1 - either use stFlow shader (https://www.racedepartment.com/downloads/stflow-shader.23999/)
no need to install, included in CSP, just use this in ext_config.ini:
[SHADER_REPLACEMENT_...]
MATERIALS=your_material
SHADER=stPerPixelNM_UVflow
FILL_MISSING_TEXTURES=1
PROP_0 = offsetDSpeed, 0.01, 0.0 ;;; adjust for moving direction



2 - or like this, with an extra color lut file, from SRP - shuto revival project:
[CONDITION_...]
NAME=SRP_RAINBOW
INPUT=ONE
FLASHING_FREQUENCY=0.1
FLASHING_SKIP_OFF_STATE=1
FLASHING_NOISE_AMPLITUDE=0
FLASHING_MIN_VALUE=0.0
FLASHING_SYNCED=1
FLASHING_SKIP_DOWNHILL_STATE=0
FLASHING_SMOOTHNESS=LINEAR
FLASHING_LUT=srp_rainbow.ini

[MATERIAL_ADJUSTMENT_...]
MATERIALS=your_material
KEY_0=ksEmissive
VALUE_0=150, 150, 150, 0.5
VALUE_0_OFF=0, 0, 0
CONDITION=SRP_RAINBOW
can you show me the full tutorial about this? idk why but im so stupid, i cant follow this, hope u can answer it
 

fughettaboutit

aka leBluem aka Please Stop This
for the first method, your material should have a texture with rainbow colors
9102

then put the code above in
"yourtrack\extension\ext_config.ini" or "yourcar\extension\ext_config.ini"

you might just include/"import" a "rainbow.dds", which you can put in "extension\" folder too
would look like this:
Code:
[SHADER_REPLACEMENT_...]
MATERIALS = your_material
SHADER = stPerPixelNM_UVflow
FILL_MISSING_TEXTURES = 1
RESOURCE_... = txDiffuse
RESOURCE_TEXTURE_... = rainbow.dds
PROP_... = offsetDSpeed, 0.01, 0.0 ;;; adjust for x/y direction
edit: to make it glow:
Code:
[MATERIAL_ADJUSTMENT_...]
MATERIALS = your_material
KEY_... = ksEmissive
VALUE_... = 255,255,255, 0.1   ; r,g,b,mult
VALUE_OFF_... = 0
KEY_... = ksAlphaRef
VALUE_... = -193   ; will boost glow when facing camera
VALUE_OFF_... = 0
CONDITION = NIGHT_SHARP
 
Last edited:
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