ffantasy
New Member
Hello. I am building a track, followed tutorials here and everything went super smooth.
once I reached the point of creating physical objects, some wired issues started to happen.
the physical object appear massive, sometimes compressed and small, sometimes just fat.
I kept all of the assets same size, but I scaled the physical asset 99times, in 3Ds max they appear super small regarding to other parts, in kseditor too. But in the game, they are almost normal size, and behave normally, but don't look as they should, sometimes they are fatter than they should.
in few words, there are some scaling issues regarding to the physical objects only, if I name them something else, the scale is OK.
This is just test video with everything low poly, no worries about road collisions
if someone figured that out, please help. Thank you.
once I reached the point of creating physical objects, some wired issues started to happen.
the physical object appear massive, sometimes compressed and small, sometimes just fat.
I kept all of the assets same size, but I scaled the physical asset 99times, in 3Ds max they appear super small regarding to other parts, in kseditor too. But in the game, they are almost normal size, and behave normally, but don't look as they should, sometimes they are fatter than they should.
in few words, there are some scaling issues regarding to the physical objects only, if I name them something else, the scale is OK.
This is just test video with everything low poly, no worries about road collisions
if someone figured that out, please help. Thank you.