• Dear visitors,

    The email issue has been finally solved.
    Thank you for your patience and happy browsing.

    Team ACM.

TUTORIAL Build your FIRST track - BASIC GUIDE

djadisan

New Member
Hellow , i have 1 question that i dont seem to find the answer to .
WHAT ARE ALL THE AC related "commands" like WALL , ROAD , AC_PIT , AC_START... etc.. like is there a list of ALL ? or just the ones in the 1st page ? THANK YOU
 

fughettaboutit

aka leBluem
Last edited:

fughettaboutit

aka leBluem
Hellow , i have 1 question that i dont seem to find the answer to .
WHAT ARE ALL THE AC related "commands" like WALL , ROAD , AC_PIT , AC_START... etc.. like is there a list of ALL ? or just the ones in the 1st page ? THANK YOU
oh one more important thing:
"wall" anywhere in a mesh-name will make it into a wall, no need for a number infront
 

quetillo

Member
Does anyone know if there's a way to texture a map without losing the overall texture? In my case, I'd leave the mountains and texture the ones near the road. I usually texture and paint with RGB. But I lose the background if I paint like this.
8914
8913
 

Rob Pawn

Active Member
its the same shader like with roads. for the Green/Red/Blue masked region you can put Texture on it.
and when you mix red and green together both should blend together.

You did not shared the Shader you use for your Terrain yet.
But anyway. Only thing which would make sense, the way you descripe with textureing in R/G/B would be this mask thingy... Otherwise put multiple textures(materials) into your terrain object. But this would cause hard cuts (no smooth transition) between the Textures/Materials.
 

quetillo

Member
its the same shader like with roads. for the Green/Red/Blue masked region you can put Texture on it.
and when you mix red and green together both should blend together.

You did not shared the Shader you use for your Terrain yet.
But anyway. Only thing which would make sense, the way you descripe with textureing in R/G/B would be this mask thingy... Otherwise put multiple textures(materials) into your terrain object. But this would cause hard cuts (no smooth transition) between the Textures/Materials.
From what I see, it is the same texture but the tone changes depending on the color.

I use KsMultilayer_objsp
8916
 

Rob Pawn

Active Member
Are you happy about the result yet?
I never tryed this shader before, only tried dual_layer which is very faulty cause of adding a weird shadow from camera etc. But this one looks nice!
 

quetillo

Member
I have several trees in .bin format, placed in the tree folder. Is there a way to merge them, creating something like compiled_tree, like gunnar in sachsenring_2022?
 

quetillo

Member
someone use this


[MATERIAL_REPLACEMENT_0]
MATERIALS=asphalt
NORMAL_MAP=texture/asphalt_n.dds
PARALLAX_MAP=texture/asphalt_h.dds
IS_PARALLAX=1
DETAIL_UV_MULT=3.0
 
Top