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Why do I get those glares between the road and the walls?

quetillo

Member
I have a map that I gave a texture to on the side, it is not separated, nor have I created a wall, I just gave it a texture.
8881
8882
 

fughettaboutit

aka leBluem
Thats a flaw of the AC engine and also in ksEditor.
If you are using CSP, you can put this in
...tracks\yourtrack\extension\ext_config.ini:
Code:
[SHADER_REPLACEMENT_...]
MATERIALS=?
DOUBLE_FACE_SHADOW_BIASED=1
Instead of all materials (=?), you can also list those materials you want better shadows for:
MATERIALS=mymat1, somemat?

? is a placeholder for any character
 
Last edited:

quetillo

Member
Thats a flaw of the AC engine and also in ksEditor.
If you are using CSP, you can put this in
...tracks\yourtrack\extension\ext_config.ini:
Code:
[SHADER_REPLACEMENT_...]
MATERIALS=?
DOUBLE_FACE_SHADOW_BIASED=1
Instead of all materials (=?), you can also list those materials you want better shadows for:
MATERIALS=mymat1, somemat?

? is a placeholder for any character
Thanks a lot. I tried it like this first, MATERIALS=rock? but nothing happened.
It only worked for me like this.
MATERIALS=?
 
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