LockeNessMotorsports
Active Member
Hey, So I've done some reading and I do understand how a mask is put together by painting red, green and blue where you want your detail textures to show up and then using the multilayer shader to place them however I'm pretty sure i got it work before but now it won't.
So basically I've done my mask and I've used Pixelchasers example he gave me for this so thanks for that and the google map satellite image as my diffuse texture, I'm also aware that the mask needs to match your uv's to work. So i've done all of that however i must have missed something somewhere or I'm doing something wrong so even though the detail red slot is the grassmain material the google map still shows through I thought the grass would cover the google map entirely unless I'm missing something.
If i tile a grass texture over the google map the mask no longer works as the uv's no longer match so I'm a bit confused at the minute to where I've gone wrong I will post two images underneath of what i mean.
Cheers, Jack
So on the second image it's the same uv's as the google map so it's messed up.

So basically I've done my mask and I've used Pixelchasers example he gave me for this so thanks for that and the google map satellite image as my diffuse texture, I'm also aware that the mask needs to match your uv's to work. So i've done all of that however i must have missed something somewhere or I'm doing something wrong so even though the detail red slot is the grassmain material the google map still shows through I thought the grass would cover the google map entirely unless I'm missing something.
If i tile a grass texture over the google map the mask no longer works as the uv's no longer match so I'm a bit confused at the minute to where I've gone wrong I will post two images underneath of what i mean.
Cheers, Jack

So on the second image it's the same uv's as the google map so it's messed up.
