RabidBurn
New Member
Hi everybody,
I've ventured into making a custom map for AC over the last few days, and first of all I'd like to give a huge thank you to everybody on these forums. Your posts have been invaluable to getting it working.
I'm making an autocross track (modeling the track that will be used at FSAE Michigan this year), so it's basically just a massive flat area, with cones all over the place to define the track. I'm having trouble figuring out a couple of things:
Thanks in advance!
I've ventured into making a custom map for AC over the last few days, and first of all I'd like to give a huge thank you to everybody on these forums. Your posts have been invaluable to getting it working.
I'm making an autocross track (modeling the track that will be used at FSAE Michigan this year), so it's basically just a massive flat area, with cones all over the place to define the track. I'm having trouble figuring out a couple of things:
1) Auto-reset (or even forced-reset) cone positions.
We kinda suck, so we hit the cones pretty frequently. Problem is, they don't reset ever, unless you completely exit the race and restart it. Anybody have any ideas for how to make the cones return to their set position after a few seconds?
2) Penalty for off-track, and for hitting cones.
I need a 2 second penalty for every cone hit, and I'd like to be able to define certain regions as off-track for a different penalty. For the latter, I think I've found the solution, but for the former, does anybody have any suggestions that don't involve me going and putting a little "off track square" on every cone? There are 600 cones...
Please let me know if there's any information you guys would need that I've omitted.We kinda suck, so we hit the cones pretty frequently. Problem is, they don't reset ever, unless you completely exit the race and restart it. Anybody have any ideas for how to make the cones return to their set position after a few seconds?
2) Penalty for off-track, and for hitting cones.
I need a 2 second penalty for every cone hit, and I'd like to be able to define certain regions as off-track for a different penalty. For the latter, I think I've found the solution, but for the former, does anybody have any suggestions that don't involve me going and putting a little "off track square" on every cone? There are 600 cones...
Thanks in advance!