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TUTORIAL Your FIRST car in Assetto Corsa - Basic Guide

luchian

Administrator
Staff member
Double-click on the object name. Should automatically zoom-in to the object.
Otherwise, the scale might be wrong (e.g. too small).
 

Kattila

New Member
Thank you for this info. The scale was indeed wrong. The size of my car was over two kilometers. Almost funny, but I do not understand how it was possible at the first hand.
 

Snagglepup

New Member
When I import to ksEditor my model is invisible and in the materials tab there is nothing under textures and all the materials have NULL
 

Stefan Elfgen

New Member
Hello together,

I have started to work on a car mod based on the Formula K template.

Since ca. three weeks I have the problem that it is not a fun to drive the car. I have some nasty frequencies in the steering wheel, espescially in lower and mid range revs. The lower the rev the more worst is the problem.

I use a Simucube Mige 20NM direct drive system. To be clear what I mean, I have these nasty frequencies physically in the steering wheel, it´s nothing I can see in the graphics.

I don´t have the problem with any other car or car mod in AC.

Any ideas?

Thanks & best regards,
Stefan
 

mantasisg

Active Member
Weird stuff man.. never heard of anything like that. It is related to revs, not to speed ? Maybe something bad with aero, or something is weird with steer assist ?
 

AccAkut

Active Member
I've done this and now the model just shows as black, it also crashes if i try and load it ingame?

https://drive.google.com/open?id=1ZlTCzcBFmA3BIBy_gyQGVBTwhg-EC8s2

here's a zip of my files if anyone want's to take a look
1.jpg


Is that model ripped from Nintendo? Looks like it. You got the scale wrong, the shaders are working but you just need to play around with the values of them, leaving them at 0 will ofc result in just black. It doe not load into the game because the digital_instruments.ini is referencing objects the model doesn't have, just delete all those from the ini.

Also your physical collider is way too detailed... seems like you just took the same "car" model
 

Snagglepup

New Member
View attachment 2644

Is that model ripped from Nintendo? Looks like it. You got the scale wrong, the shaders are working but you just need to play around with the values of them, leaving them at 0 will ofc result in just black. It doe not load into the game because the digital_instruments.ini is referencing objects the model doesn't have, just delete all those from the ini.

Also your physical collider is way too detailed... seems like you just took the same "car" model
Thanks, I'll try this out, and yeah the collider was just the same mesh with a few parts removed and then decimated, I'll probably just replace it with a cube at some point. also how do I change the scale
 
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Hi, what kind of dyno sheets are reliable to use?
is this a good site?
http://www.automobile-catalog.com/curve/1992/1107290/honda_civic_sir_ii.html

in this case should I should this info on the power.lut (just rpm and torque)
like displayed above?

thanks
For me that site is a good baseline, though I would take it with a pinch of salt. AFAIK they just generate those curves based on whatever other data they may have (power@rpm, torque@rpm), then just extrapolate something that kinda fits. Generally they will be too smooth and 'perfect' compared to real dyno data.
 
That's what I saw when checking some B16a stock dyno sheets.
Is it better to include all the range in 100rpm increments? I guess the more detail the better?

Sent from my Moto G (4) using Tapatalk
 

ltcars

New Member
That's what I saw when checking some B16a stock dyno sheets.
Is it better to include all the range in 100rpm increments? I guess the more detail the better?

Sent from my Moto G (4) using Tapatalk
They say that these curves are calculated, they don't include turbo lag and so on.
Compare this curve from Automobile: http://www.automobile-catalog.com/curve/1987/57470/porsche_959.html
To the actual one from the cars manual: http://www.959registry.org/Owners_Manual/Page113.JPG
 

Suraniset

New Member
..aaaand you should have a complete working car ! GO DRIVE THIS BEAST ! :D
Can someone please download my car and see what is wrong with it?
this car is just the quattro s1 with some modifications and fwd, but it wont load at all
https://drive.google.com/open?id=1BYN3DH_9CZk4_1y7YLIpBtrtp9UKvxzX

I did the sound config (http://assettocorsamods.net/threads/fmod-and-assetto-corsa-unofficial-fix.132/)
In the zip the GUIDs of my car are wrong, but I fixed it and still won't load
 
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Tony Bew

New Member
Hi, I am a complete newcomer to modding etc. but I want to try and understand how to make a car so that I can try to make a car of my own. I have been driving AC since its prerelease stage on Steam and I love it.
So my first step was to download acm_tutorial_basic and see what the tutorial will produce. Unfortunately I cannot drive the car as if I try to use it I get Race Cancelled in Content Manager or if I try to run it straight from AC UI it won't load (no error message). I am using v1.16.03 of AC.
 
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