Spent a half an hour yesterday evening testing different (usage) scenarios. I mean no disprespect to the amount of work you have probably put into this project. However, my humble opinion is that _something_ was done with little to none optimization. For example:
The race layout (only one that actually loads for me) uses more than 13GB of Ram ! For comparison, Nordschleife only uses about 3.5 Gb. Also the number of triangles is double. Same goes for the scene.
There is no reason to have such high numbers - and it is probably what causes the weird behaviour. I had also a quick look at your "How-To" and "Future plans" pages, so here are some possible ideas for improvement :
- Did you by any change left that HD mesh "as is" for the project ? If yes, it consuming a lot of unuseful tris/memory - you only need high-detail mesh on the actual roads - the rest of the terrain can be very simple geometry without any visual loss (e.g. you don't need hd mesh on the crop fields)
- Did you maybe used very high resolution textures ? You can get away with 1 or 2, but otherwise make use of the multilayer shaders - visual difference will be minimal to none.
If none of the above applies, then I can't think at something else at the moment, and do not have time to go more into detail (i.e. actually look into the kn5).
Just to avoid misunderstandings:
- I do (alawys) have the latest VS installed because I use it for different stuff; but tbh, I do not see the link between it and a mod track;
- I am not bashing your work; just giving my honest opinion about it - and I find it a pitty that a nice loking track cannot be enjoyed after all the work that wento into it.
Good luck, should you plan to optimize this.