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Motorpark Romania 0.4.0

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Hi all,
New update for the track. I have included the ini files in the previous posts, but most importantly we now have a physics layer (first run; only on the main loop - this way we can compare better). Give it some laps, with friends or AI :).

motorpark040.png


Appreciate all feedback, but please be constructive. Have fun.

Code:
v0.4
-added pits fences
-added TV cam set 1
-added TV cam set 2 (by Gabriel44)
-added physics layer (first version) for main loop
-added brake markers, as in a normal ROTAC day (thanks to Radu Dumitrescu for a good video reference lap)
-tweaked road shader

v0.3.2
-corrected surfaces.ini (sorrrrryyy, stupid mistake)
-extended number of PITS (18) and START grid positions (18)
-added marshal posts
  • Like
Reactions: Dmitri Mosco
-the part of the PITS not visible under new terrain was annoying. The entire area will be reworked, but until then, this still looks better (at the expense of some z-fighting from high up)
Let's test the road layout once more. This is mainly referring to turns, camber, elevations.

Physical layer (for better FFB) is yet to come.

Once we "freeze" layout, some goodies are waiting in the oven to be placed :).

Don't hesitate to post feedback.

INSTALLATION:
delete previous version
unpack under \STEAM\...\assettocorsa\content\tracks
  • Like
Reactions: Strapa
Technically it's still within "end of the week" :D. Anyhoo.. please test and report back if that turn feels better or not compared to real life. Thank you.
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