GRLap
Member
I am trying to create a variant to a track (a Kunos). It's easy to do (in theory) as all I need do is move two foam-block barriers that presently block access to the variant. They are AC_POBJECTS, i.e., physics-enabled. The curbs and asphalt of the variant are already modelled, and assigned the correct object names, i.e. it's driveable.
I need to move the foam barriers several meters to block off the primary circuit and unblock the variant. If I rotate the foam blocks 180 degrees I even have the arrows pointing in the correct direction. Simple.
Unfortunately, when I move the barriers they are no longer visible in Assetto Corsa. They are visible in the FBX, and they are even visible in KsEditor, with the correct material and texture, etc., but they are not visible in Assetto Corsa.
As AC_POBJECTS I note in FBX that their location and origin were not "applied," so I did not "apply" these after I moved and rotated.
I think this has something to do with the location of the mesh versus location of the empty, but I don't understand this stuff enough to solve the problem.
Any help greatly appreciated.
I need to move the foam barriers several meters to block off the primary circuit and unblock the variant. If I rotate the foam blocks 180 degrees I even have the arrows pointing in the correct direction. Simple.
Unfortunately, when I move the barriers they are no longer visible in Assetto Corsa. They are visible in the FBX, and they are even visible in KsEditor, with the correct material and texture, etc., but they are not visible in Assetto Corsa.
As AC_POBJECTS I note in FBX that their location and origin were not "applied," so I did not "apply" these after I moved and rotated.
I think this has something to do with the location of the mesh versus location of the empty, but I don't understand this stuff enough to solve the problem.
Any help greatly appreciated.