(*) Time for some reheated news
. Assetto Corsa Competizione, the Official BLANCPAIN GT SERIES game, was released on September 12th, in Steam Early Access program.
Born as a collaboration between Kunos Simulazioni (that gained their status due to the very popular Assetto Corsa title) and SRO, the rights holders for the Blancpain real racing series (among others), ACC is (we, the fans hope) laying the ground for the future AC2.0 (again, we hope).
I call it laying the ground because for this title, Kunos made some big changes. The most notable is the complete switch of the graphic engine. Now, they are working with the popular Unreal Engine 4, which as we know it was not exactly designed for racing games. However, when used right, the visuals are impressive!
The recipe is simple, at first sight: Use UE4, add the complete physics code of original AC, then improve on that. One could indeed get almost a dream package. But the road will definitely not be so smooth.
Assetto Corsa Competizione aims to reach the same or better level of simulation that we got in AC, but with improved.. everything. It will also allow players to experience the atmosphere of the FIA GT3 homologated championship. Players can compete against official drivers, teams on official cars and circuits.
Updates will be released on a monthly basis between September and February, with new tracks and cars added at each build.
"The final game will include all cars and tracks of the ongoing Blancpain GT Season, and it will also introduce career and championship modes," said the official announcement. "Furthermore, a free update will be released during the Summer of 2019, introducing the 2019 Season of the Blancpain GT Series Championship."
The first build, featured the Lamborghini Huracan GT3 and the Nurburgring circuit.
Quickly after, 2 hot fixes were also released, to correct some of the bugs, as detailed below:
***
(*) original thread starter, @mantasisg , with the post below.
Born as a collaboration between Kunos Simulazioni (that gained their status due to the very popular Assetto Corsa title) and SRO, the rights holders for the Blancpain real racing series (among others), ACC is (we, the fans hope) laying the ground for the future AC2.0 (again, we hope).
I call it laying the ground because for this title, Kunos made some big changes. The most notable is the complete switch of the graphic engine. Now, they are working with the popular Unreal Engine 4, which as we know it was not exactly designed for racing games. However, when used right, the visuals are impressive!
The recipe is simple, at first sight: Use UE4, add the complete physics code of original AC, then improve on that. One could indeed get almost a dream package. But the road will definitely not be so smooth.
Assetto Corsa Competizione aims to reach the same or better level of simulation that we got in AC, but with improved.. everything. It will also allow players to experience the atmosphere of the FIA GT3 homologated championship. Players can compete against official drivers, teams on official cars and circuits.
Updates will be released on a monthly basis between September and February, with new tracks and cars added at each build.
"The final game will include all cars and tracks of the ongoing Blancpain GT Season, and it will also introduce career and championship modes," said the official announcement. "Furthermore, a free update will be released during the Summer of 2019, introducing the 2019 Season of the Blancpain GT Series Championship."
The first build, featured the Lamborghini Huracan GT3 and the Nurburgring circuit.
Quickly after, 2 hot fixes were also released, to correct some of the bugs, as detailed below:
Code:
0.1.1
- fixed AI remaining without fuel
- fixed crash caused by faulty recognition of T500 Gear Shifter
- fixed time loop after midnight
- added starter and ignition command on Controller Page
- fixed car lights not working when opponents visibility video option is used
- fixed backfires and other particles visible on hidden cars when opponents visibility video option is used
- fixed misleading option values with AA and visible opponents
- fixed marshal spline detection
- expanded camera FOV and frame rate limits
- visual and LOD tweaks to the Lamborghini Huracán GT3
- disabled saving the discord username for in build configuration
- slightly increased the retry-interval after a disconnect from the servers
- added proximityIndicatorsVisible setting to hud.json
- fixed car setup menu not saving current setup correctly in some circumstances
Code:
0.1.2
- fixed T13 track competence problems with automatic gears
- Hotstint is starting at the Hotlap position, fixes timing and exploits
- Hotstint will now allow the last lap to be completed
- fixed Hotstint timing issue
- fixed stability control option and corresponding over-corrections
- using stability control laptimes will add a laptime penalty in the online leaderboards
- small adjustments to nurburgring track limits
- minor tweaks for audio voices usage
(*) original thread starter, @mantasisg , with the post below.