Pixelchaser
Well-Known Member
that looks pretty good quality. just like some optimised lidars.
Just remember that the surface is implict, not explicit.brushing a mesh onto a terrain for elevations is bloody blissful![]()
Roger that.Yeah I wouldn't even consider using the actual conformed mesh as the track, just select the center loop and create a spline shape, then normalize / smooth the spline and create the track mesh from that.
Same as OSM data overlaying sat imagery?, manual intervention is always requiredNow you have to look out for why the 3D data doesn't line up with the 2D imagery. Good old parallax!
Yup, I can create edge splines from the new spline mesh and camber the track with splinetrackmaker too if needed.If you're just picking up the Z data of the middle of the road you won't go far wrong with the data as you've captured it
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Problem is some OS data is drawn in vector over old rasters, drawn over old aerial imagery.Same as OSM data overlaying sat imagery?, manual intervention is always required![]()
Yep splines are really nice if you're sticking to just a single route.Yup, I can create edge splines from the new spline mesh and camber the track with splinetrackmaker too if needed.
Interesting. I've been wrestling with this on my city (well it's a town) circuit. I plan two layouts that a few of the same junctions but different routes through the junction. One layout turns right the other straight on etc... I've been trying to decide on a criteria for picking which layout takes priority and gets the spline. Your solution negates that but I've been extruding the road sections with kerb stones as Blender seems to struggle to do even the simplest CAD operation with any accuracy.But I abandoned splines for city tracks and just ran with sub-d stuff everywhere. After lots of playing it seemed the best way to manage things because of all the street intersections running all over.
Ie, crowns/cambers through cross-roads etc, are just unmanageable with splines.
Pics or it didn't happenInteresting. I've been wrestling with this on my city (well it's a town) circuit. I plan two layouts that a few of the same junctions but different routes through the junction. One layout turns right the other straight on etc... I've been trying to decide on a criteria for picking which layout takes priority and gets the spline. Your solution negates that but I've been extruding the road sections with kerb stones as Blender seems to struggle to do even the simplest CAD operation with any accuracy.
So now I'm torn!
WW
Yup I'm finding OS data in certain areas totally unusable, and the stuff I can use needs a ton of TLC before it's acceptable.Problem is some OS data is drawn in vector over old rasters, drawn over old aerial imagery.
Nobody doesI did try using nurbs to mesh a nice surface but I don't get on well with Max's nurbs
Dave
Yup, make a spline shape, normalise the splines around it's edges to 1m and be amazedAh Quad Cap Pro... I didn't realise it worked on splines too. That could be quite promising for my needs actually.
With just a few control cross-sections in complicated areas, the rest *should* fill in quite nicely maybe.