Gunnar333
Well-Known Member
How to make bank audio files for creating additional custom Audio Events for your tracks.
Custom Shader Patch has a feature to add sound events to a track.
https://github.com/ac-custom-shaders-patch/acc-extension-config/wiki/Tracks-–-Audio
So we should be able to do track specific sounds (like: pitstop siren, track announcer, helicopter noise, etc...)
Steps:
now you should be able to hear a sound event on position 0,0,1 in game.
Custom Shader Patch has a feature to add sound events to a track.
https://github.com/ac-custom-shaders-patch/acc-extension-config/wiki/Tracks-–-Audio
So we should be able to do track specific sounds (like: pitstop siren, track announcer, helicopter noise, etc...)
Steps:
- Register, sign in and download FMOD Studio v1.08.12 for Windows or Mac
https://www.fmod.com/download
- I attached a fspro file with an included testsound as a starting point below. Download it.
- extract Package.zip and open clean_AC.fspro with FMod Studio.
- Save as...
Pick a file name for your track sound project (MyDocuments/FMOD Studio) and save it.
A new folder with all the needed folder structure is being created here.
Now you are ready to build your track sound package.
- Import Audio files
Audio Bin will open with your imported files and these files are listed under Assets Tab.
- Create a new event
name it: soundevent
drag and drop your audio file from the Audio Bin into the Timeline
- Lets loop this event: right click -> New loop region
- Go to Banks Tab and add a new bank "yourtrackname" beside the common bank
- Go back to Events Tab,
create a folder with the name "yourtrackname",
move your soundevent into this folder
and assign your soundevent to yourtrackname bank
- Save your project
- Build your bank file (File: Build..)
three bank files will be created in your project folder in Build/Desktop:
yourtrackname.bank, common.bank and common.strings.bank
(the last two are not needed here so ignore)
- Export GUIDs -> GUIDs.txt is being created in project folder in Build
- Edit GUIDs and delete every other line expect the ones needed:
Code:{3301c78a-137b-413c-a9b2-d5eb92563e55} event:/yourtrackname/soundevent {ca50b001-49f9-4790-aa60-0f8c607bd2ef} bank:/yourtrackname
- copy yourtrackname.bank and GUIDs.txt to
yourtrack/extension/sfx
- edit ext_config.ini in yourtrack/extension
Add the following lines:
Code:
[SOUNDBANK_0]
BANK = sfx/yourtrackname.bank
GUIDS = sfx/GUIDs.txt
[EVENT_0]
ID = yourtrackname/soundevent
REVERB_RESPONSE = 1
VOLUME = 1
CAMERA_INTERIOR_MULT = 0.2
CAMERA_EXTERIOR_MULT = 1
CAMERA_TRACK_MULT = 1
POSITION = 0, 0, 1
DIRECTION = 0, 0, 1
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