Larry Tudor
New Member
Hi everyone,
I'm slowly making progress on my first track, BayPark Raceway that used to exist in NZ. I created the basic terrain, track mesh and track layout using a combination of georeferenced aerial imagery in QGIS and some surveying software to add some elevations to the terrain. From the surveying software I exported a 3D dxf of the track and terrain mesh. My idea was that I would then import the dxf into 3ds max 2018 to continue with the rest.
This has worked fine with a few glitches along the way and I've got a driveable track to which I'm adding further details. I'm very much a beginner with 3dsmax and I'm learning as I go. What I'm trying to do now at a sub-object level is to modify the terrain mesh to add extra banks beside the track and add some elevation changes to the track. My problem is that when I try to modify the mesh the triangles aren't 'glued' together and move independently of each other. See link to a short video in my dropbox;
https://www.dropbox.com/s/d9qjw9jrae7fyyq/BayPark Mesh.mp4?dl=0
I've tried the 'weld' and 'weld vertices' modifiers to try and fix the problem and I'm not sure if I've got the settings correct as I haven't been able to join the triangles together.
I'm hoping that someone can provide some advice as to how I can fix my problem using 3ds max 2018? Thanks
Cheers
Larry
I'm slowly making progress on my first track, BayPark Raceway that used to exist in NZ. I created the basic terrain, track mesh and track layout using a combination of georeferenced aerial imagery in QGIS and some surveying software to add some elevations to the terrain. From the surveying software I exported a 3D dxf of the track and terrain mesh. My idea was that I would then import the dxf into 3ds max 2018 to continue with the rest.
This has worked fine with a few glitches along the way and I've got a driveable track to which I'm adding further details. I'm very much a beginner with 3dsmax and I'm learning as I go. What I'm trying to do now at a sub-object level is to modify the terrain mesh to add extra banks beside the track and add some elevation changes to the track. My problem is that when I try to modify the mesh the triangles aren't 'glued' together and move independently of each other. See link to a short video in my dropbox;
https://www.dropbox.com/s/d9qjw9jrae7fyyq/BayPark Mesh.mp4?dl=0
I've tried the 'weld' and 'weld vertices' modifiers to try and fix the problem and I'm not sure if I've got the settings correct as I haven't been able to join the triangles together.
I'm hoping that someone can provide some advice as to how I can fix my problem using 3ds max 2018? Thanks
Cheers
Larry