dans_garagiste
New Member
Hi all,
I have been reading up on the 1923 le mans race and because of the road surface and the small width of the tyres the track became quite heavily grooved and deformed around the Pontlieue hairpin. The photo below is from 1926 (probably in the opening stint of the race), this point in the track had been hardened with lime so it would have been even worse in 1923.
Has anyone tried programming an animation to change the road mesh after a certain number of collisions. I am only asking if anyone knows if it is possible in AC, I have done a similar thing in Unity. At this point I am researching what is necessary to do the track justice.
I have been reading up on the 1923 le mans race and because of the road surface and the small width of the tyres the track became quite heavily grooved and deformed around the Pontlieue hairpin. The photo below is from 1926 (probably in the opening stint of the race), this point in the track had been hardened with lime so it would have been even worse in 1923.

Has anyone tried programming an animation to change the road mesh after a certain number of collisions. I am only asking if anyone knows if it is possible in AC, I have done a similar thing in Unity. At this point I am researching what is necessary to do the track justice.