Liquidos model updates have been really really great. without any further attention the track just seems so much better.
today I "attempt" blending objects together, where we had a hard line between hi res grass strip and lower res base scenery through using seperate materials and meshes I believe it now blends
"PHEWWW !" this is something I presumed would work without actually checking

. I am considering the art of it as I go. but mainly im trying to form the structure and understand our natural limitations, here be a nice blend picture anyway. consider that the 3d grass will actually form more differences and natural borders between visual land differences. when all our gravel, sand & pebble pieces have this applied there need not be a hard line anywhere. the resolution of that line is questionable though, but the main structure I form first. so this is probably the worst blend edge as far as resolution goes, on the right side of the road you can see the awkward hard edge for that grey pebble trap still to be done.
editor view....
edit, and applying to a higher resolution part you can get a nice sharper blend effect. nearly seamless structure.