Pixelchaser
Well-Known Member
found a way to generate a physics mesh height differences around the track, Lilski has a reasonable way to do it in blender, and this is doin the same thing but in max basically. and even easier with a 4 click process. add displace modifier, click existing mapping, select displace texturemap, set parameter 0.01 for 1cm etc.
question is now. do we deform the height before we optimise the mesh to randomise the polygon vert positions ?????
this is such a cool system btw. can literally design bumps now 1 cm or any size bumps over any area ... amazing.
question is now. do we deform the height before we optimise the mesh to randomise the polygon vert positions ?????
this is such a cool system btw. can literally design bumps now 1 cm or any size bumps over any area ... amazing.

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